Technical Animator - FTC

Posted about 7 hours agoViewed
North America, Latin America, CanadaContractGame Development
Company:Playstack
Location:North America, Latin America, Canada, PST
Languages:English
Seniority level:Senior, 2 shipped PC or console titles
Experience:2 shipped PC or console titles
Skills:
Game DevelopmentUnity3D
Requirements:
Intermediate animation skills with keen sense of motion, timing and anatomy Proficiency with Unity3D: asset pipelines, Unity Animation System, Animancer etc. Familiarity with Unity’s Universal Rendering Pipeline (URP) Experience with animation workflows (rigging, retargeting, integration). Strong problem-solving and debugging skills. A collaborative, solutions-focused mindset. Advanced animation workflows, asset integration, optimization, animation/game logic in Unity3D 3D modeling, rigging, and animation pipelines with Autodesk Maya Creative
Responsibilities:
Collaborate with artists, designers, and engineers to ensure top-quality animation for characters and buildings. Source and produce character animation for game features. Define, manage, and maintain character models and animation pipelines. Coordinate with outsourcers to ensure high-quality models and textures. Implement character models and animations into the game. Setup and animate elements in building structures. Setup animation state machines, blend trees, etc.
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