Design, prototype, and implement audio systems. Create and implement audio systems via middleware like Audiokinetic Wwise and/or Unreal Engine 5. Collaborate with other disciplines to ensure audio is incorporated into all aspects of gameplay. Spec out deliverables, locate dependencies, maintain documentation, and keep tasks within scope. Develop, document, and optimize internal audio technology and systems. Ensure optimal audio performance on projects via profiling and testing of in-game audio. Develop and maintain documentation on created systems. Be a positive advocate and representative for the audio team.