2+ years in product management for games Experience in LiveOps Experience in hands-on systems or economy design Proven track record shipping live events or re-runs and iterating from data and feedback Strong game design fundamentals across systems, balance, and progression Ability to translate goals into clear specs, user stories, and acceptance criteria Experience defining and tuning economies, rewards, and grind vs reward pacing Comfortable running structured playtests and turning insights into actionable changes Skilled at cross-functional leadership with Design, Engineering, QA, Art, and Marketing Excellent written documentation in Confluence or similar and clear async communication Fluency with Jira or similar workflows, roadmaps, and backlog prioritization Data literacy with spreadsheets and basic SQL or analytics tools to evaluate KPIs Experience preparing stakeholder reviews and securing sign-off on scope and changes Player-first mindset with strong UX instincts Ability to configure event tooling or similar live-ops pipelines across Dev, Staging, and Prod