Technical Artist - Animation

Posted 12 days agoViewed
Singapore, Malaysia, IndonesiaFull-TimeArt Services
Company:Keywords Studios
Location:Singapore, Malaysia, Indonesia
Languages:English
Seniority level:Senior, AAA, experienced
Experience:AAA, experienced
Skills:
PythonGitC#Unreal engine
Requirements:
Experience with Python, C#, MEL, PyMEL, MAXScript, Blueprints (Unreal), Editor Tools (Unity) Understanding of runtime animation systems, rig solvers, and physics components Familiarity with shader scripting (HLSL/GLSL) is a plus, particularly for deformation or skinning R&D Character & Creature Rigging Cloth / Hair / Ragdoll / Physics Setup Animation Pipeline Development Procedural Animation & Secondary Motion Performance Profiling & Optimisation Motion Capture Integration Tool & Workflow Development Unreal Engine (Control Rig, Physics, Animation Blueprints) Unity (Mecanim, Animation Rigging Package, DOTS animation optional) Maya, 3DS Max (rigging, scripting, tool creation) Houdini (procedural rigs, physics, motion tools a bonus) Perforce, Git, plus standard DCC tools such as Photoshop, Substance.
Responsibilities:
Work closely with animators, character artists, and gameplay engineers to ensure efficient workflows and high-fidelity animated content. Translate technical requirements of the animation team into actionable solutions for engineering and pipeline teams. Diagnose and resolve complex animation-related issues including rig behavior, deformation quality, skeletal hierarchies, retargeting, and physics performance. Design, build, and maintain modular, animator-friendly rigs for characters, creatures, props, facial animation, and mechanical assets. Implement and refine physics-based systems including ragdoll setups, cloth simulation, spline dynamics, secondary motion, and procedural animation solutions. Develop scalable animation blueprints, state machines, blend trees, and control rigs in Unreal or Unity. Integrate motion capture data, build retargeting pipelines, and ensure consistent motion quality across diverse character sets. Create and maintain tools, scripts, and automated pipelines that improve animation productivity and asset quality. Build validation tools to enforce naming conventions, skeleton standards, rig integrity, and performance budgets. Profile and optimise animation systems, rig performance, runtime solvers, and physics setups to work efficiently within hardware constraints. Participate in cross-discipline R&D to establish best practices for real-time deformation, procedural animation, and advanced simulation workflows.