Design and develop core-loops, systems, gameplay, and rewards for casual/hybrid casual games. Own feature designs and drive it through the production cycle into release and live-ops. Collaborate with Design & Product Management to brainstorm, design, and iterate on features. Collaborate with UX and UI to build wireframes and flows that accentuate the feature design. Work with developers to ensure that designs are translated into code as per spec. Develop post-launch/live-ops features by Integrating events to support the game throughout its life-cycle. Pitch, communicate, and maintain a holistic view of the game design to facilitate production and vet ideas. Pitch and suggest ideas that can help overcome complex problems to create a better player experience. Deconstruct competitor game systems, loops, & features.