Principal UX Designer

Posted about 2 months agoViewed
160000 - 165000 USD per year
United StatesFull-TimeGame Development
Company:Bad Robot Games
Location:United States, EST, PST
Languages:English
Seniority level:Principal, 12+ years
Experience:12+ years
Skills:
Project ManagementAdobe Creative SuiteFigmaGame DesignGame DevelopmentGraphic DesignUI DesignUser Experience DesignUnreal engineMentoringPrototyping
Requirements:
12+ years of experience in AAA game development as a UX/UI designer At least one shipped multiplayer online game, preferably a shooter 3+ years of experience in Unreal - Slate, MVVM, UMG Experience in managing and working with outsource vendors for UI/UX Strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art Experience with implementing art and animation assets into engine via Unreal Blueprints that have already been established Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation Strong understanding of iconography and graphic design and how it relates to game design An interest and passion in creating a seamless, enjoyable user experience for players Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process Experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
Responsibilities:
Design an effective user interface in a multiplayer action game Research usability to help define actionable steps in pursuing a great experience for our players Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront Drive external/outsourced UI/UX development and work with the internal team for implementation Fix and identify UI/UX-related bugs in partnership with the team, and ensure that UI/UX assets are performant and optimized Work with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game Playtest regularly and understand each facet of the game closely Maintain style guides, documentation, and other resources Mentor UI/UX team, helping them develop their skills and creativity Accountable for quality delivery, milestones for the project, and individual contributor tasks
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