Senior Game Designer - Level Design

Posted 3 months agoViewed
120000 - 150000 USD per year
United StatesFull-TimeGame Development
Company:That's No Moon Entertainment
Location:United States
Languages:English
Seniority level:Senior
Skills:
Game DesignGame DevelopmentUnreal engineScripting
Requirements:
Deep experience building levels in Unreal Engine from concept to completion, including layout, loading, optimization and balancing mechanical with narrative goals. Skilled working with world partition and data layers, managing content at scale and balancing optimization with fidelity. Comprehensive understanding of scripting in a variety of contexts, including blueprints, animation and presentation systems. Comfortable moving between scripting and sequencer, montages and dialogue systems. Passion for interactive narrative and familiarity with the complexity involved in bringing it to quality. Excellent debugging skills and a solid understanding of scripting architecture at scale. Comfortable designing and implementing combat encounters when needed, with a working knowledge of AI behaviors and player flow. Comprehensive understanding of spatial markup techniques and nav implementation. Strong sense of spatial design, readability, pacing, and player guidance. Excellent cross-disciplinary communication skills and ability to collaborate in a fast-paced environment. Demonstrated ability to take content from prototype to polished final implementation. Passion for creating immersive, high-quality player experiences that balance gameplay and narrative.
Responsibilities:
Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines. Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. Design and implement combat encounters within levels when needed. Partner with production and leadership to define priorities, scope, and milestones for level development. Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. Provide mentorship and feedback to other designers.
About the Company
That's No Moon Entertainment
View Company Profile
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