Own and deliver gameplay spaces from concept to final polish, blending exploration, narrative, and combat into cohesive player experiences. Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines. Create and maintain Unreal Engine assets, scripting gameplay logic, events, and interactions using Blueprints, Sequencer, and related tools. Design and implement combat encounters within levels when needed. Partner with production and leadership to define priorities, scope, and milestones for level development. Drive iteration between disciplines, balancing creative vision, technical feasibility, and player experience. Provide mentorship and feedback to other designers.