Cloud Chamber

๐Ÿ‘ฅ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment
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Cloud Chamber is a technology company with 251-500 employees that specializes in rendering technology, with a current job opening for a Lead Rendering Engineer.

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๐Ÿ“ United States

๐Ÿงญ Temporary

๐Ÿ’ธ 26.44 - 40.87 USD per hour

๐Ÿ” Video Game Development

  • Prior experience working in the video game industry, either AAA or mobile games.
  • Ability to understand high-level, video game-related, technical concepts.
  • Familiarity with video game development pipelines.
  • Familiar with JIRA, Excel, Confluence, Perforce.
  • Possess very strong organizational and communication skills, with a critical eye for detail.
  • Ability to establish priorities and multitask effectively.
  • Ability to work with diverse personalities across multiple time zones.
  • In-depth knowledge of industry trends in interactive storytelling and AAA games.
  • Flexible and adaptable to changing production situations.
  • Mature outlook on work ethics and responsibilities.
  • Collaborative and team centric.
  • Willing to uphold the values of Cloud Chamber.
  • Manage team membersโ€™ priorities, assignments and schedules with the support of the Senior Producer.
  • Coordinate communication between departments regarding deadlines, assignments, and priorities.
  • Manage and maintain internal task tracking system with tasks, assignees, priorities, due dates, meeting/discussion notes, and statuses.
  • Effectively communicate priorities, blockers, dependencies, and issues to Production and relevant team leadership.
  • Track, respond to, and delegate tasks and bugs as needed to maintain project integrity and stability.
  • Establish prioritized sprint and milestone goals for the team in conjunction with producers, leads, and directors.
  • Flexibility and interest in taking on a variety of production tasks as needed to support the production.
  • Coordinate with outsourcers and co-dev partners to maintain visibility and project cadence.

Project ManagementJiraResource PlanningCommunication SkillsAgile methodologiesOrganizational skillsTime ManagementMultitaskingConfluence

Posted 8 days ago
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๐Ÿ“ United States

๐Ÿ’ธ 90000.0 - 140000.0 USD per year

๐Ÿ” Game Development

  • 5+ years of experience in game development, or similar field.
  • At least one AAA title, credited as a Narrative Designer, Quest Designer or Level Designer.
  • Game engine proficiency required, Unreal engine 4 and/or 5 preferred.
  • Visual scripting experience preferred.
  • Ability to maximize value out of existing narrative systems.
  • Excellent understanding of interactive storytelling practices with a high degree of motivation to create immersive interactive narrative experiences.
  • Enhance team effectiveness in a dynamic, collaborative, and distributed environment, working seamlessly across multiple sites alongside Artists, Engineers, and Game Designers with a strong team-player mindset.
  • Ability to give and receive constructive feedback and iterate on solutions.
  • Ability to respond elegantly to difficult changes, finding solutions to creative or production constraints.
  • Deep knowledge of the current gaming industry development landscape, technologies, and tools.
  • Strong written and verbal communication skills.
  • Collaborate with the Design and Narrative teams to develop interactive game systems related to narrative delivery.
  • Work in Unreal Engine 5 to implement narrative content.
  • Participate in cross-disciplinary pods to deliver dynamic narrative experiences.
  • Develop and communicate creative and user experience guidelines that ensure quality and consistency across various narrative techniques.
  • Contribute to the development of narrative processes and pipelines with the production team.
  • Communicate progress, workflows, and availability of game features to content developers and writers.
  • Collaborate across development sites globally on a day to day basis.

Game DevelopmentUnreal engineCommunication SkillsScripting

Posted 8 days ago
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๐Ÿ“ United States

๐Ÿ’ธ 70000.0 - 140000.0 USD per year

๐Ÿ” Video Game Design

  • Shipped at least one AAA title as a designer responsible for encounter design. OR, Shipped at least one AAA title as a combat designer.
  • 5+ years professional experience in video game design.
  • Proven experience in executing an idea from concept to ship.
  • Knowledge of current game trends in technology.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Experience working in a collaborative environment with cross disciplinary groups.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • Extensive knowledge of behavior trees in Unreal Engine 5.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.
  • A desire to work in a closely collaborative environment, a positive force multiplier with a great team-player attitude.
  • Self-motivated, proactive, and solutions oriented.
  • Intermediate level problem solving skills.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Work with Leads, the Design Director, and the design team to craft immersive encounters throughout the game.
  • Act as the primary owner of combat and AI implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows and availability of AI and combat standards to content developers.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy to follow design documentation.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorming sessions, refine and execute on ideas within a schedule.
  • Collaborate with cross disciplinary teams to execute on design implementation and problem solving.
  • Work with a team of designers entrusted with implementing combat gameplay content in an immersive sandbox world.
  • Help solidify best practices and workflows conducive to consistency and deliverability of game content within your team.
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
  • Collaborate with other developers to build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.

Game DesignGame DevelopmentUnreal engineScripting

Posted 8 days ago
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๐Ÿ“ United States

๐Ÿงญ Temporary

๐Ÿ’ธ 33.0 - 67.0 USD per hour

๐Ÿ” Software Development

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Working knowledge of Lumen, Sequencer, and Blueprint.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Cinematic and character lighting experience.
  • Bachelorโ€™s Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Contribute to the construction of the lighting pipeline within the Unreal Engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to, and help maintain, efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

Unreal engineScripting

Posted 24 days ago
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๐Ÿ“ United States

๐Ÿ’ธ 70000.0 - 140000.0 USD per year

๐Ÿ” Gaming

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
  • Experience working with Unreal 5.
  • Experience working within cross-discipline strike teams on collaborative assignments.
  • Bachelorโ€™s Degree in Art, or equivalent work experience.
  • Superior eye for composition, contrast, color, and detail.
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
  • Solid understanding of form, shape, structure, and silhouette as it relates to World building.
  • Solid understanding of architectural structure, special design, industrial design, and the details necessary for crafting the building blocks of believable environments.
  • Experience creating and maintaining asset libraries, organized by theme and function.
  • Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.
  • Create believable, functional, and visually strong environments from scratch.
  • Execute your work in a methodical and iterative way:
  • Gather references, concept art, iterate on layout composition using blocking, create architectural kits and prop placeholders to populate your environments.
  • Assume creative, technical, and production ownership over your environments.
  • Contribute to the artistic vision of your space, ensure that dependencies are properly communicated through Jira, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
  • Create visual benchmark environments and level layouts to present to your team and develop a process in which to replicate those successes.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
  • Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.
  • Champion high standards, push for progress, embrace change, and challenge the status quo.
  • Respond elegantly to difficult creative changes, often late in the process.
  • Act as a positive force multiplier with a great team-player attitude.

3D Modeling - RhinoGitImage ProcessingC++BlenderUnreal engine

Posted 26 days ago
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