Applyπ United States
π§ Full-Time
πΈ $90,000 - $165,000 per year
π Video Games
- 7+ years working in games as a cinematic designer, or a combination of games and film.
- A studied eye for onscreen composition of action moments.
- Precision and in camera positioning and movements.
- Experience timing triggering events, and interactive branching cinematic sequences.
- Able to interpret storyboards and βplus themβ with your own creative flourishes.
- Experience with Unreal Sequencer.
- Experience lighting for dramatic, theatrical effect.
- Able to communicate with VFX, Creative Direction, Narrative, Art, and Game Design disciplines.
- Able to foresee technical constraints of the systems and request potential solutions.
- Deep understanding of Conversation, Dialogue, and Cinematic Systems.
- Able to jump from one creative task to another with ease.
- Background in film or theater, with a technical aptitude and familiarity with modern game engines.
- Unreal experience is a plus.
- Flexible and collaborative mindset and attitude.
- Self-motivated, curious, and collaborative.
- Excellent verbal and written communication skills.
- The ability to problem-solve and prioritize issues while developing a production pipeline.
- Able to respond elegantly to difficult creative changes, often late in the process.
- Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
- Knowledge and love of games, with a deep desire to push the medium forward.
- Mature outlook on work ethics and responsibilities.
- Uncompromising ethics and unwavering integrity.
- Create and implement systemic, in-game, scripted cinematic sequences.
- Collaborate closely with the Narrative, Design and Art teams to visually communicate key story elements.
- Set-up actor staging and cameras.
- Follow and maintain pipelines, workflows and technical requirements.
- Use your boundless creativity to diagnose and solve problems.
- Act as the bridge between all disciplines to effectively communicate the creative vision and rally your forces to implement it.
- Give feedback to the tools department on how to improve and expand our Conversation and Cinematic Systems.
- Mentor more junior designers in best practices, skills, and cinematic vision.
LeadershipAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentGraphic DesignCross-functional Team LeadershipUnreal engineCommunication SkillsAnalytical SkillsCollaborationProblem Solving
Posted 2024-09-26
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