Apply📍 United States
🧭 Temporary
💸 33.0 - 67.0 USD per hour
🔍 Games
🏢 Company: 2K
- 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
- Working knowledge of Lumen, Sequencer, and Blueprint.
- Experience as a Senior Lighting Artist on one AAA title.
- Cinematic and character lighting experience.
- Bachelor’s Degree in Art or Digital Media, or equivalent work experience.
- Demonstrated experience working with modern FPS engines and modern art pipelines.
- Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
- Experience developing high quality lighting under runtime constraints.
- Experience working with a team of artists towards a common goal.
- Excellent communication, interpersonal, organizational, and time management skills.
- Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
- Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
- Uncompromising ethics and unwavering integrity.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
- A positive force multiplier with a great team-player attitude.
- Contribute to the construction of the lighting pipeline within the Unreal Engine.
- Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
- Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
- Create shot composition and rendering of key art and marketing shots when required.
- Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
- Troubleshoot issues in Blueprint and find elegant solutions.
- Support art best practices and standards within the team.
- Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
- Contribute to, and help maintain, efficient lighting pipelines and workflows.
- Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
- Work closely with other groups within the art department to achieve cohesive and visually stunning results.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
- Maintain the values of Cloud Chamber.
Game DevelopmentC++Unreal engineCI/CDRESTful APIsLinuxScripting
Posted 7 days ago
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