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Temporary Senior Lighting Artist

Posted 7 days agoViewed

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💎 Seniority level: Senior, 5+ years

📍 Location: United States

💸 Salary: 33.0 - 67.0 USD per hour

🔍 Industry: Games

🏢 Company: 2K

⏳ Experience: 5+ years

🪄 Skills: Game DevelopmentC++Unreal engineCI/CDRESTful APIsLinuxScripting

Requirements:
  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Working knowledge of Lumen, Sequencer, and Blueprint.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Cinematic and character lighting experience.
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Able to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
Responsibilities:
  • Contribute to the construction of the lighting pipeline within the Unreal Engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to, and help maintain, efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.
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🏢 Company: Cloud Chamber👥 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

  • 5+ years of real-time lighting experience in 3D AAA games, with an ability to generate final lighting and rendering.
  • Working knowledge of Lumen, Sequencer, and Blueprint.
  • Experience as a Senior Lighting Artist on one AAA title.
  • Cinematic and character lighting experience.
  • Bachelor’s Degree in Art or Digital Media, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Experience developing high quality lighting under runtime constraints.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Contribute to the construction of the lighting pipeline within the Unreal Engine.
  • Collaborate with lighting and technical artists in multiple locations to elevate the composition of game environments.
  • Partner with the animation and cinematics teams to light in-game and pre-rendered cinematics.
  • Create shot composition and rendering of key art and marketing shots when required.
  • Collaborate with the Cinematic and VFX teams to solve challenging technical lighting problems.
  • Troubleshoot issues in Blueprint and find elegant solutions.
  • Support art best practices and standards within the team.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Work closely with the Lighting Lead to understand and uphold the visual style and direction for lighting.
  • Contribute to, and help maintain, efficient lighting pipelines and workflows.
  • Research and share new techniques and technologies related to lighting with the goal of continuous development and improvement.
  • Work closely with other groups within the art department to achieve cohesive and visually stunning results.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Maintain the values of Cloud Chamber.

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Posted 24 days ago
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