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Senior Combat Designer

Posted 8 days agoViewed

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πŸ’Ž Seniority level: Senior, 5+ years

πŸ“ Location: United States

πŸ’Έ Salary: 70000.0 - 140000.0 USD per year

πŸ” Industry: Video Game Design

🏒 Company: Cloud ChamberπŸ‘₯ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

πŸ—£οΈ Languages: English, French

⏳ Experience: 5+ years

πŸͺ„ Skills: Game DesignGame DevelopmentUnreal engineScripting

Requirements:
  • Shipped at least one AAA title as a designer responsible for encounter design. OR, Shipped at least one AAA title as a combat designer.
  • 5+ years professional experience in video game design.
  • Proven experience in executing an idea from concept to ship.
  • Knowledge of current game trends in technology.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Experience working in a collaborative environment with cross disciplinary groups.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • Extensive knowledge of behavior trees in Unreal Engine 5.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.
  • A desire to work in a closely collaborative environment, a positive force multiplier with a great team-player attitude.
  • Self-motivated, proactive, and solutions oriented.
  • Intermediate level problem solving skills.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
Responsibilities:
  • Work with Leads, the Design Director, and the design team to craft immersive encounters throughout the game.
  • Act as the primary owner of combat and AI implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows and availability of AI and combat standards to content developers.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy to follow design documentation.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorming sessions, refine and execute on ideas within a schedule.
  • Collaborate with cross disciplinary teams to execute on design implementation and problem solving.
  • Work with a team of designers entrusted with implementing combat gameplay content in an immersive sandbox world.
  • Help solidify best practices and workflows conducive to consistency and deliverability of game content within your team.
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
  • Collaborate with other developers to build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.
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πŸ’Έ 70000.0 - 140000.0 USD per year

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  • Shipped at least one AAA title as a designer responsible for encounter design. OR, Shipped at least one AAA title as a combat designer.
  • 5+ years professional experience in video game design.
  • Proven experience in executing an idea from concept to ship.
  • Knowledge of current game trends in technology.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Experience working in a collaborative environment with cross disciplinary groups.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • Extensive knowledge of behavior trees in Unreal Engine 5.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.
  • A desire to work in a closely collaborative environment, a positive force multiplier with a great team-player attitude.
  • Self-motivated, proactive, and solutions oriented.
  • Intermediate level problem solving skills.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.
  • Work with Leads, the Design Director, and the design team to craft immersive encounters throughout the game.
  • Act as the primary owner of combat and AI implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows and availability of AI and combat standards to content developers.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy to follow design documentation.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorming sessions, refine and execute on ideas within a schedule.
  • Collaborate with cross disciplinary teams to execute on design implementation and problem solving.
  • Work with a team of designers entrusted with implementing combat gameplay content in an immersive sandbox world.
  • Help solidify best practices and workflows conducive to consistency and deliverability of game content within your team.
  • Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
  • Collaborate with other developers to build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.

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Posted 7 days ago
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πŸ“ USA

🧭 Full-Time

πŸ” Video Game Industry

  • At least 5 years of professional experience in the game industry.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Experience in developing shooters, open world, roleplaying and/or action games.
  • Openness for changes & experimentation, high-quality passion and a good sense of humor are appreciated.
  • Analyzing, pitching, prototyping, developing, and balancing core combat and moment-to-moment gameplay.
  • Designing and crafting player combat mechanics, weapons, and abilities.
  • Designing and crafting enemy behaviors, abilities, and weapons.
  • Collaborating in a cross-discipline environment and refining design using feedback.
  • Staying updated on industry trends including new game genres and design techniques.

Game DesignGame DevelopmentVue.JsUnreal engineCommunication SkillsAnalytical SkillsCollaborationPrototyping

Posted 7 months ago
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