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📍 Europe, United Kingdom

🧭 Full-Time

🔍 Game Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Strong programming skills in C++, with experience in Unreal Engine or custom engines
  • Expertise in at least one game development area, such as 3D maths, AI, physics, or UI
  • Knowledge of digital marketing, branding, and content creation for game campaigns
  • Experience in partnerships, sales, or client relations within the games industry
  • Knowledge of 3D or 2D applications such as Maya, 3ds Max, Blender, and Zbrush
  • Must have a strong reel/portfolio showing executed game/real time tech art
  • Strong portfolio/demo reel showcasing proficiency in 3D animation for video games
  • Working closely with internal and external stakeholders to collaborate on AAA Game Development
  • Staying up to date with new technologies and ways of working
  • Assisting and mentoring other colleagues in your areas of expertise

3D Modeling - RhinoGame DevelopmentQAC++Project CoordinationUnreal engineCommunication SkillsCollaborationProblem SolvingRESTful APIsAttention to detailOrganizational skillsTeamworkMarket ResearchMarketingDigital MarketingScripting

Posted about 8 hours ago
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🔥 Head of Art (hybrid/remote)
Posted about 8 hours ago

📍 Netherlands

🧭 Full-Time

🔍 Game Development

🏢 Company: Abstraction👥 51-100GamingInformation TechnologySoftware

  • 3+ Years of experience as an Art Outsourcing Manager, Art Manager or Art Lead within Game Development.
  • 5+ Years of experience in the games industry.
  • Experience with a wide range of production tools (Jira, Miro, etc.) and the tools used to create art assets (Maya, 3DSMax, Blender, Zbrush, Photoshop, etc.).
  • Experience assigning and managing team individual tasks, tracking them on a daily basis, and supporting Producers.
  • Experience dealing with deadlines, while respecting quality requirements, and within an allocated budget.
  • Vision of good AAA Art production work practices (responsible for their implementation).
  • Strong leadership and interpersonal skills. Self-motivated and self-sufficient.
  • Experience driving and supporting artists across multiple art disciplines.
  • Excellent, verbal and written communication skills
  • Strong aesthetic judgment and Art culture.
  • Manage, motivate and grow a multidisciplinary Art team in defining the visual targets and the execution of art assets for a variety of projects (different genres and different platforms).
  • Work closely with development directors to allocate artists to potential projects.
  • Be the spokesperson for the Art team.
  • Review and provide constructive feedback and creative leadership to identify and resolve any issues related to art production.
  • Spread consistency in working practices within the Art Team.
  • Keep a long-term view of the Art Team projects’ needs and provide solutions in pipelines and software.
  • Update Senior Management on the status and progress of production issues on a regular basis.
  • Participate in multi-discipline stakeholders’ meetings and champion the Art team’s requirements and needs.
  • Collaborate with Producers and HR to identify and resolve art workflow and staffing issues.
  • Potentially hire an Art Director and/or Art Leads to ensure that Art quality is maintained and improved.
  • Work with the Art Director/Leads to ensure the working practices are regularly reviewed and improved, when and where needed.

LeadershipProject ManagementAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementHR ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingMentoringExcellent communication skillsTeam managementStakeholder managementStrategic thinkingBudget management

Posted about 8 hours ago
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🔥 Senior UI/UX Designer
Posted about 13 hours ago

📍 United States

🧭 Full-Time

💸 75100.0 - 134840.0 USD per year

🔍 Game Development

🏢 Company: Echtra

  • 6+ years of experience in the game development industry specializing in UI
  • Design and Prototype in Figma
  • Document design work in Figjam / Confluence
  • Strong understanding of Unreal’s UMG and ability to build widgets and materials to support your work
  • Strong sense of visual hierarchy / value structure
  • Fundamentals of animation
  • Clean and modern design philosophy
  • Figma / Adobe Creative Suite
  • Develop design specs into well crafted Figma documents and prototypes
  • Actively pursue and gather feedback to ensure feature goals  are satisfied
  • Iterate over existing designs to ensure usability
  • Maintain, evolve and contribute to our design system
  • Shepherd features from prototype to engine 
  • Provide creative solutions to complex problems
  • Documentation of your work is tidy and can adhere to naming conventions and structures of existing designs
  • Highly competent written and verbal communication skills, including technical writing
  • Ability to co-work and communicate with multiple studio locations, teams, and partners
  • Able to collaborate with proactive communication and a willingness to build consensus with competing perspectives
  • Ability to prioritize tasks, work efficiently, manage time effectively, and deliver work with minimal oversight
  • Demonstrate proactive self-development with interest in leveling up personal, interpersonal, and craft skills
  • Find opportunities to mentor, share your knowledge, insight, and experiences with others

FigmaUI DesignUser Experience DesignUnreal engineRESTful APIsPrototyping

Posted about 13 hours ago
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📍 Canada

  • Experience with Model in Organic and Hardsurface
  • Experience with Texture, Surface/Lookdev
  • Experience with Hair and Fur

BlenderUnreal engine

Posted 1 day ago
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📍 United States

🧭 Full-Time

💸 109000.0 - 125000.0 USD per year

🔍 Software Development

🏢 Company: Infinite Reality👥 101-250💰 $350,000,000 8 months agoMedia and EntertainmentWeb3Metaverse

  • 5+ years in 3D graphics production, pipeline development, or a related role, ideally within an immersive or gaming environment.
  • Strong proficiency in 3D asset optimization and management, with hands-on experience in tools like Maya, Blender, or similar 3D modeling software.
  • Demonstrated ability to work effectively as the bridge between creative teams (artists) and technical teams (developers).
  • A track record of designing and streamlining workflows to manage large volumes of assets efficiently.
  • A growth mindset and eagerness to stay at the cutting edge of emerging 3D technologies and digital production techniques.
  • Design and implement robust pipelines for handling, optimizing, and organizing 3D assets—including models, textures, shaders, and more—for use in immersive environments.
  • Ensure assets meet high-quality standards, are efficiently formatted, and are ready for integration into our world-building systems.
  • Work closely with artists and developers to streamline asset workflows and integrate creative content seamlessly into production.
  • Partner with the content team to grow our asset library ensuring scalability and consistent quality.
  • Continuously refine asset management processes and tools to improve efficiency and support rapid development cycles.

3D Modeling - RhinoUnity3DBlenderUnreal engineRESTful APIs

Posted 2 days ago
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📍 Canada

🧭 Full-Time

🔍 Software Development

  • 3+ ans d'expérience dans le développement de jeux sur console/PC
  • Compétences solides en langage de programmation principal (C++)
  • Formation solide en mathématiques (mathématiques 3D, matrices, algèbre linéaire)
  • Bonne compréhension des algorithmes et des techniques couramment utilisés par les équipes d'IA dans les jeux
  • Expérience en mesure de performances et en optimisation
  • Expérience dans la programmation de certains sujets d'IA du développement de jeu tels que le mouvement, la navigation ou la logique de prise de décision
  • Capacité à écrire un code solide, fiable et efficace
  • Expérience avec les outils de contrôle de source et de revue de code (Swarm, Perforce, Git, etc.).
  • Bonne connaissance de Unreal Engine
  • Compétences solides en communication verbale et écrite en anglais
  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Collaborating with PCF Framework to integrate shared components, and augment stability/features of shared modules
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards
  • Work across multiple disciplines on the behaviors of a large variety of non-player characters
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features
  • Track work in production systems

Software DevelopmentArtificial IntelligenceGame DesignGame DevelopmentGitC++AlgorithmsData StructuresREST APIUnreal engineCommunication SkillsAnalytical SkillsCollaborationC (Programming language)Problem SolvingAgile methodologiesWritten communicationAdaptabilityCritical thinkingTeamworkActive listeningJSONDebuggingEnglish communication

Posted 3 days ago
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📍 United Kingdom

🔍 Game Development

🏢 Company: Firesprite

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

Game DesignGame DevelopmentC++Unreal engine

Posted 3 days ago
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🔥 C++ Game Developer
Posted 3 days ago

📍 Serbia, Brazil, Ukraine, Turkey, Argentina

🔍 Game Development

🏢 Company: Magic Media👥 501-1000Computer Games

  • Knowledge of C++.
  • Understanding of C++ in games and memory optimization.
  • UI and networking code experience.
  • Understanding of fundamentals of game development.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay and tools for C++ game.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DesignGame DevelopmentC++Unreal engineNetworking

Posted 3 days ago
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📍 United States, United Kingdom, Spain, Canada

🔍 Games VFX

🏢 Company: Escape Velocity Entertainment Inc

  • 7 + years of experience in the games VFX or tech art, both console and mobile
  • Experience with managing a small team of developers
  • Experience working in UE4/5. Must have proficiency in shaders, blueprints, Niagara, and scratchpad.
  • Manage and guide team of skilled Technical Artists.
  • Collaborate with Tech Art, VFX and engineering departments to establish the vision for shippable performance targets, testing pipeline and technical practices to hit the quality bar for project release.
  • Handle performance profile testing and share insights/technical breakdowns to narrow down key target areas of optimization for VFX, shaders and lighting across different platforms.
  • Drive tools development and pipeline improvements proactively to support the shared vision.
  • Provide feedback, and training to others on the team. Build training resources.
  • Constantly seek out creative technical solutions and ways to improve the project in all aspects.

Project ManagementGame DevelopmentC++AlgorithmsData StructuresUnreal engineCommunication SkillsCI/CDProblem SolvingTeam managementScripting

Posted 9 days ago
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📍 United States

🧭 Full-Time

🔍 Gaming

🏢 Company: Meshcapade GmbH

  • Proven experience in sales or business development within the gaming industry, especially in SaaS, 3D technology, animation, or motion capture solutions.
  • Proven experience working with or selling to gaming publishers,  platforms or studios like Activision, Riot Games, Ubisoft, or smaller indie studios.
  • Familiarity with the gaming development cycle and tools used (e.g., Unreal Engine, Unity, Maya, or motion capture systems).
  • Demonstrated success in closing six-figure or higher deals and managing complex sales cycles with large gaming companies.
  • Exceptional communication and negotiation skills, with an ability to influence key stakeholders at various levels.
  • Hands-on, results-oriented approach, with an ability to work independently and drive initiatives to completion.
  • Engage and Expand Accounts: Actively engage with and nurture relationships with top gaming companies, converting existing small trial engagements into substantial partnerships.
  • Drive Sales and Growth: Run Proof of Concepts (PoCs), strategize, and close high-value deals to meet aggressive sales targets. You'll be expected to work hands-on and persistently with clients until goals are met.
  • Build Client Relationships: Work closely with clients’ decision-makers and stakeholders to understand their needs, educate them on our 3D animation capabilities, and build rapport to secure long-term partnerships.
  • Collaborate with Product and Support Teams: Collaborate with our product and technical teams to ensure our offering aligns with the unique needs of each partner, identifying and troubleshooting any blockers to adoption.
  • Achieve Revenue Targets: Drive revenue growth by achieving 10-100x increases in sales from existing gaming customers, with a clear focus on expanding accounts and scaling subscriptions.

3D Modeling - RhinoBusiness DevelopmentGame DevelopmentSalesforceProduct DevelopmentUnreal engineCommunication SkillsRESTful APIsRelationship buildingAccount ManagementNegotiation skillsClient relationship managementSales experienceStrategic thinkingSaaS

Posted 11 days ago
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