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🔥 Executive Producer
Posted about 4 hours ago

📍 United States

💸 154400.0 - 272000.0 USD per year

🔍 Game Development

🏢 Company: Echtra

  • 10+ yrs of experience leading and guiding multidisciplinary teams through all stages of development with at least 2 games shipped as Executive Producer, Development Director or Game Director.
  • Understands how to lead multi-disciplinary teams and how to create and grow great games.
  • Extensive knowledge of and fluency in the game development process. Understands the ins and outs of game development from concept through live operations.
  • Able to motivate, support and guide others to attain successful outcomes and business objectives.
  • Experience with and knowledge of RPG, ARPG, and Looter Shooter game systems, balance, and variety.
  • Experience with various project management tools.
  • Excellent interpersonal and communication skills (written and verbal).
  • Strong analytical skills, along with a keen attention to detail.
  • Small and large scale problem solver.
  • Own execution of the game development process to ensure it's on time, on budget and at a high quality that realizes the vision for the project.
  • Work with your reports and discipline team leads to maintain and update an organizational structure, processes, and project plan that allow the team to produce high quality work on time and on budget.
  • Advocate for goals and team principles to help maintain and develop a healthy and supportive work environment.
  • Identify and help guide the team around potential hazards that come up through the normal game development process
  • Help define and set best practices and make sure they are communicated out across the team.
  • Build and strengthen the communication across a distributed team in multiple time zones.
  • Advocate for the player experience by collaborating with design, engineering, and QA to maintain a focus on delivering polished gameplay.
  • Effectively communicate the core of your game to other parts of the Zynga organization, and help ensure that your game leverages the resources of the larger organization.
  • Facilitate regular progress reviews and presentations with cross-functional teams and external partners, highlighting key milestones and risk mitigation strategies to reinforce confidence in the development schedule.
  • Oversee milestone planning and execution, ensuring all internal and external teams align with the schedule for production, alpha, beta, and go-to-market preparations.
  • Develop and implement individualized growth plans for production team members.

LeadershipProject ManagementGame DevelopmentPeople ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingTeam managementConfluence

Posted about 4 hours ago
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📍 Europe, United Kingdom

🧭 Full-Time

🔍 Game Development

🏢 Company: Keywords Studios💰 Post-IPO Equity 8 months ago🫂 Last layoff over 1 year agoAudioVideo GamesDigital MediaContent

  • Strong programming skills in C++, with experience in Unreal Engine or custom engines
  • Expertise in at least one game development area, such as 3D maths, AI, physics, or UI
  • Knowledge of digital marketing, branding, and content creation for game campaigns
  • Experience in partnerships, sales, or client relations within the games industry
  • Knowledge of 3D or 2D applications such as Maya, 3ds Max, Blender, and Zbrush
  • Must have a strong reel/portfolio showing executed game/real time tech art
  • Strong portfolio/demo reel showcasing proficiency in 3D animation for video games
  • Working closely with internal and external stakeholders to collaborate on AAA Game Development
  • Staying up to date with new technologies and ways of working
  • Assisting and mentoring other colleagues in your areas of expertise

3D Modeling - RhinoGame DevelopmentQAC++Project CoordinationUnreal engineCommunication SkillsCollaborationProblem SolvingRESTful APIsAttention to detailOrganizational skillsTeamworkMarket ResearchMarketingDigital MarketingScripting

Posted about 23 hours ago
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🔥 Head of Art (hybrid/remote)
Posted about 24 hours ago

📍 Netherlands

🧭 Full-Time

🔍 Game Development

🏢 Company: Abstraction👥 51-100GamingInformation TechnologySoftware

  • 3+ Years of experience as an Art Outsourcing Manager, Art Manager or Art Lead within Game Development.
  • 5+ Years of experience in the games industry.
  • Experience with a wide range of production tools (Jira, Miro, etc.) and the tools used to create art assets (Maya, 3DSMax, Blender, Zbrush, Photoshop, etc.).
  • Experience assigning and managing team individual tasks, tracking them on a daily basis, and supporting Producers.
  • Experience dealing with deadlines, while respecting quality requirements, and within an allocated budget.
  • Vision of good AAA Art production work practices (responsible for their implementation).
  • Strong leadership and interpersonal skills. Self-motivated and self-sufficient.
  • Experience driving and supporting artists across multiple art disciplines.
  • Excellent, verbal and written communication skills
  • Strong aesthetic judgment and Art culture.
  • Manage, motivate and grow a multidisciplinary Art team in defining the visual targets and the execution of art assets for a variety of projects (different genres and different platforms).
  • Work closely with development directors to allocate artists to potential projects.
  • Be the spokesperson for the Art team.
  • Review and provide constructive feedback and creative leadership to identify and resolve any issues related to art production.
  • Spread consistency in working practices within the Art Team.
  • Keep a long-term view of the Art Team projects’ needs and provide solutions in pipelines and software.
  • Update Senior Management on the status and progress of production issues on a regular basis.
  • Participate in multi-discipline stakeholders’ meetings and champion the Art team’s requirements and needs.
  • Collaborate with Producers and HR to identify and resolve art workflow and staffing issues.
  • Potentially hire an Art Director and/or Art Leads to ensure that Art quality is maintained and improved.
  • Work with the Art Director/Leads to ensure the working practices are regularly reviewed and improved, when and where needed.

LeadershipProject ManagementAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementHR ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingMentoringExcellent communication skillsTeam managementStakeholder managementStrategic thinkingBudget management

Posted about 24 hours ago
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📍 United States

🧭 Full-Time

💸 75100.0 - 134840.0 USD per year

🔍 Game Development

🏢 Company: Echtra

  • 6+ years of experience in the game development industry specializing in UI
  • Design and Prototype in Figma
  • Document design work in Figjam / Confluence
  • Strong understanding of Unreal’s UMG and ability to build widgets and materials to support your work
  • Strong sense of visual hierarchy / value structure
  • Fundamentals of animation
  • Clean and modern design philosophy
  • Figma / Adobe Creative Suite
  • Develop design specs into well crafted Figma documents and prototypes
  • Actively pursue and gather feedback to ensure feature goals  are satisfied
  • Iterate over existing designs to ensure usability
  • Maintain, evolve and contribute to our design system
  • Shepherd features from prototype to engine 
  • Provide creative solutions to complex problems
  • Documentation of your work is tidy and can adhere to naming conventions and structures of existing designs
  • Highly competent written and verbal communication skills, including technical writing
  • Ability to co-work and communicate with multiple studio locations, teams, and partners
  • Able to collaborate with proactive communication and a willingness to build consensus with competing perspectives
  • Ability to prioritize tasks, work efficiently, manage time effectively, and deliver work with minimal oversight
  • Demonstrate proactive self-development with interest in leveling up personal, interpersonal, and craft skills
  • Find opportunities to mentor, share your knowledge, insight, and experiences with others

FigmaUI DesignUser Experience DesignUnreal engineRESTful APIsPrototyping

Posted 1 day ago
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📍 Canada

  • Experience with Model in Organic and Hardsurface
  • Experience with Texture, Surface/Lookdev
  • Experience with Hair and Fur

BlenderUnreal engine

Posted 1 day ago
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📍 United States

🧭 Full-Time

💸 109000.0 - 125000.0 USD per year

🔍 Software Development

🏢 Company: Infinite Reality👥 101-250💰 $350,000,000 8 months agoMedia and EntertainmentWeb3Metaverse

  • 5+ years in 3D graphics production, pipeline development, or a related role, ideally within an immersive or gaming environment.
  • Strong proficiency in 3D asset optimization and management, with hands-on experience in tools like Maya, Blender, or similar 3D modeling software.
  • Demonstrated ability to work effectively as the bridge between creative teams (artists) and technical teams (developers).
  • A track record of designing and streamlining workflows to manage large volumes of assets efficiently.
  • A growth mindset and eagerness to stay at the cutting edge of emerging 3D technologies and digital production techniques.
  • Design and implement robust pipelines for handling, optimizing, and organizing 3D assets—including models, textures, shaders, and more—for use in immersive environments.
  • Ensure assets meet high-quality standards, are efficiently formatted, and are ready for integration into our world-building systems.
  • Work closely with artists and developers to streamline asset workflows and integrate creative content seamlessly into production.
  • Partner with the content team to grow our asset library ensuring scalability and consistent quality.
  • Continuously refine asset management processes and tools to improve efficiency and support rapid development cycles.

3D Modeling - RhinoUnity3DBlenderUnreal engineRESTful APIs

Posted 3 days ago
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📍 Canada

🧭 Full-Time

🔍 Software Development

  • 3+ ans d'expérience dans le développement de jeux sur console/PC
  • Compétences solides en langage de programmation principal (C++)
  • Formation solide en mathématiques (mathématiques 3D, matrices, algèbre linéaire)
  • Bonne compréhension des algorithmes et des techniques couramment utilisés par les équipes d'IA dans les jeux
  • Expérience en mesure de performances et en optimisation
  • Expérience dans la programmation de certains sujets d'IA du développement de jeu tels que le mouvement, la navigation ou la logique de prise de décision
  • Capacité à écrire un code solide, fiable et efficace
  • Expérience avec les outils de contrôle de source et de revue de code (Swarm, Perforce, Git, etc.).
  • Bonne connaissance de Unreal Engine
  • Compétences solides en communication verbale et écrite en anglais
  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Collaborating with PCF Framework to integrate shared components, and augment stability/features of shared modules
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards
  • Work across multiple disciplines on the behaviors of a large variety of non-player characters
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features
  • Track work in production systems

Software DevelopmentArtificial IntelligenceGame DesignGame DevelopmentGitC++AlgorithmsData StructuresREST APIUnreal engineCommunication SkillsAnalytical SkillsCollaborationC (Programming language)Problem SolvingAgile methodologiesWritten communicationAdaptabilityCritical thinkingTeamworkActive listeningJSONDebuggingEnglish communication

Posted 3 days ago
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📍 United Kingdom

🔍 Game Development

🏢 Company: Firesprite

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

Game DesignGame DevelopmentC++Unreal engine

Posted 3 days ago
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🔥 C++ Game Developer
Posted 4 days ago

📍 Serbia, Brazil, Ukraine, Turkey, Argentina

🔍 Game Development

🏢 Company: Magic Media👥 501-1000Computer Games

  • Knowledge of C++.
  • Understanding of C++ in games and memory optimization.
  • UI and networking code experience.
  • Understanding of fundamentals of game development.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay and tools for C++ game.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DesignGame DevelopmentC++Unreal engineNetworking

Posted 4 days ago
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🔥 Senior Game Designer
Posted 6 days ago

📍 Canada, United States

💸 110000.0 - 160000.0 USD per year

🔍 Game Design

🏢 Company: Fantastic Pixel Castle

  • 7+ years of experience in game design.
  • Deep understanding of MMORPG design principles, including player progression, group dynamics, world-building, crafting systems, and PvP systems.
  • Strong proficiency in Unreal Engine, particularly with Blueprint scripting, level design tools, and performance optimization for multiplayer environments.
  • Strong problem solving and analytical skills, with the ability to translate abstract design concepts into specific designs and reason about design tradeoffs.
  • Ability to combine quantitative in-game data and qualitative player feedback to form a complete picture of player behavior and motivations.
  • Ability to balance and iterate on complex systems, from combat and AI to player progression and in-game economies.
  • Strong problem-solving and debugging skills, with the ability to resolve gameplay issues in a large, interconnected environment.
  • Excellent communication and collaboration skills, with a proven ability to work effectively in a cross-disciplinary team.
  • Passion for MMORPGs and online multiplayer games, with a deep understanding of player motivations and behavior.
  • Proficient in spreadsheet tools such as Excel, Sheets, or equivalent tools.
  • Design and implement complex gameplay systems, mechanics, and features tailored for an MMORPG. You may work on combat, class design, creature design, or emergent systems for open world content or other systems as needed.
  • Use Unreal Engine's Blueprint system to design and implement in-game features ensuring scalability and performance for a persistent online world.
  • Work closely with worldbuilding, narrative, and engineering teammates to create objectives and systems for expansive, engaging environments that encourage multiplayer interaction.
  • Ensure the MMORPG experience is balanced and provides a satisfying core progression loop for players.
  • Participate in regular playtesting and analysis, using data-driven insights to refine and improve the game's features and mechanics.
  • Work with other designers to establish clear design documentation, including systems specifications, priorities and design goals.
  • Troubleshoot and resolve design and gameplay issues related to MMO environments and Unreal Engine's capabilities.

Data AnalysisGame DesignUnreal engineCommunication SkillsProblem SolvingAgile methodologiesData modeling

Posted 6 days ago
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