Gameplay Designer (Creatures)
New
G
Gardens InteractiveVideo Game Development
United States - Remote (EST - PST) Secondary Locations: Canada - Remote (EST - PST), EST - PSTFull-Time
Salary$172.1K - $206.4K
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Job Details
- Required Skills
- Unreal engine
Requirements
- Understanding of multiplayer gameplay dynamics and player behavior.
- Strong collaboration and clear communication skills.
- Experience with playtesting and iterative design processes.
- Extensive Unreal Engine experience (Bonus).
- Strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus).
- Experience with the Gameplay Ability System (GAS) in Unreal Engine (Bonus).
- Interest in ecological design, systemic worldbuilding, or player-driven gameplay (Bonus).
- Knowledge of creature biology and natural ecologies (Bonus).
Responsibilities
- Prototype, iterate, and maintain creature behaviors and abilities for combat and non-combat scenarios.
- Implement and maintain creature behaviors using Unreal Behavior Trees and Blackboards.
- Collaborate with engineers, artists, animators, and audio designers to integrate creature designs.
- Balance and tune creature difficulty and behavior for engaging multiplayer encounters.
- Partner with animation to tune movement sets and pathfinding logic.
- Troubleshoot visual state logic and optimize creature performance.
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