Gameplay Designer (Creatures)

New
G
Gardens InteractiveVideo Game Development
United States - Remote (EST - PST) Secondary Locations: Canada - Remote (EST - PST), EST - PSTFull-Time
Salary$172.1K - $206.4K
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Job Details

Required Skills
Unreal engine

Requirements

  • Understanding of multiplayer gameplay dynamics and player behavior.
  • Strong collaboration and clear communication skills.
  • Experience with playtesting and iterative design processes.
  • Extensive Unreal Engine experience (Bonus).
  • Strong proficiency in Unreal Engine Behavior Trees, Blackboards, and Blueprint Scripting (Bonus).
  • Experience with the Gameplay Ability System (GAS) in Unreal Engine (Bonus).
  • Interest in ecological design, systemic worldbuilding, or player-driven gameplay (Bonus).
  • Knowledge of creature biology and natural ecologies (Bonus).

Responsibilities

  • Prototype, iterate, and maintain creature behaviors and abilities for combat and non-combat scenarios.
  • Implement and maintain creature behaviors using Unreal Behavior Trees and Blackboards.
  • Collaborate with engineers, artists, animators, and audio designers to integrate creature designs.
  • Balance and tune creature difficulty and behavior for engaging multiplayer encounters.
  • Partner with animation to tune movement sets and pathfinding logic.
  • Troubleshoot visual state logic and optimize creature performance.
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$172.1K - $206.4K
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