Gardens Interactive

Private Company
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Open Positions2

United States - Remote (EST - PST) Secondary Locations: Canada - Remote (EST - PST)Full-TimeVideo Game DevelopmentPosted
  • Prototype, iterate, and maintain creature behaviors and abilities for combat and non-combat scenarios.
  • Implement and maintain creature behaviors using Unreal Behavior Trees and Blackboards.
  • Collaborate with engineers, artists, animators, and audio designers to integrate creature designs.
  • Balance and tune creature difficulty and behavior for engaging multiplayer encounters.
  • Partner with animation to tune movement sets and pathfinding logic.
  • Troubleshoot visual state logic and optimize creature performance.
Unreal engine
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