- Prototype, iterate, and maintain creature behaviors and abilities for combat and non-combat scenarios.
- Implement and maintain creature behaviors using Unreal Behavior Trees and Blackboards.
- Collaborate with engineers, artists, animators, and audio designers to integrate creature designs.
- Balance and tune creature difficulty and behavior for engaging multiplayer encounters.
- Partner with animation to tune movement sets and pathfinding logic.
- Troubleshoot visual state logic and optimize creature performance.
Unreal engine