Gardens Interactive

Private Company
ShareTweet

Open Positions1

United States - Remote (EST - PST); Canada - Remote (EST - PST)Full-TimeGame developmentPosted
  • Prototype and validate gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
  • Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies.
  • Playtest with the team and refine levels and features based on how players discover and use gameplay affordances.
  • Design, implement, debug, polish, and maintain interactive world features and environmental gameplay toys.
  • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability.
  • Create reusable, configurable gameplay components and tools for efficient level design and iteration.
  • Prototype and playtest ideas to validate potential, refine features, and manage scope and complexity.
  • Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements.
  • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
  • Organize and document implementations so the team can use, tune, and maintain features and tools.
C++Unreal engine

Similar Companies