Astrid Entertainment

👥 11-50💰 Pre-seed about 2 years agoGamingMedia and Entertainment💼 Private Company
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Astrid Entertainment is a burgeoning game and entertainment studio crafting original IPs for games and diverse media platforms. We're building a cooperative open-world simulation game, blending RPG elements with a creative sandbox, powered by rich lore and dynamic systems fostering emergent multiplayer narratives. Players shape their worlds through their actions and choices, creating unforgettable experiences. We are a fully remote team with regular in-person meetups, spanning the US, UK, and beyond, fostering a collaborative and inclusive work environment. Our unique value proposition lies in our commitment to building a world where players' stories truly matter. We leverage cutting-edge technology to create immersive gameplay and impactful storytelling, prioritizing a collaborative development process and a work-life balance that supports our team's well-being. We embrace a diverse team of talented individuals who share our passion for creating innovative entertainment. While our current tech stack primarily utilizes U.S. server locations, we are agile and adaptable to incorporate new technologies as needed. We emphasize a transparent and communicative engineering culture where feedback is valued and innovation is encouraged. Our focus on player agency and emergent gameplay distinguishes us in the market. Backed by pre-seed funding from Stardom Ventures, NetEase, and Tower 26 Ventures, we're rapidly expanding our team and are committed to building a sustainable and thriving studio. We offer a generous compensation package, including health insurance, pension, unlimited vacation, and flexible remote work hours. Join us as we build the future of interactive entertainment.

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📍 United Kingdom

🔍 Video game development

  • Minimum of 7 years relevant video game development experience as Build Engineer.
  • Strong experience managing and optimizing builds for Unreal Engine projects.
  • Extensive experience setting up, maintaining, and optimizing pipelines using Jenkins/Horde.
  • Proven experience with AWS services for managing scalable build environments.
  • Strong understanding of source control management using Perforce.
  • Deep understanding and experience of continuous integration and automated testing.
  • Proficient in scripting languages such as Python and C#.
  • Ability to diagnose and troubleshoot build failures and performance issues.
  • Excellent communication and collaboration skills.
  • Design, implement, and maintain automated build and release pipelines for Unreal Engine projects using Jenkins/Horde.
  • Manage source control systems using Perforce.
  • Optimize cloud infrastructure using AWS.
  • Enhance and maintain CI/CD pipelines.
  • Troubleshoot and resolve build-related issues within Unreal Engine.
  • Collaborate with the wider development team.
  • Implement automated reporting mechanisms for build health and performance metrics.
  • Create and maintain documentation for build processes.
  • Continuously improve build times and deployment efficiency.
  • Evaluate and integrate new tools for optimizing workflows.

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📍 United States, United Kingdom

🧭 Full-Time

🔍 Games and entertainment

  • 5+ years of experience as a Concept Artist in the games industry or equivalent.
  • Experience designing powerful artistic key art imagery.
  • Strong traditional drawing and painting skills including composition, lighting, color theory.
  • Excellent verbal, written, and visual communication skills.
  • Ability to collaborate well with others and work within gameplay design restraints.
  • Proficiency with painting and drawing tools such as Photoshop.
  • Understanding of colors, shading, and value structure.
  • Experience creating stylized designs inspired by Eastern art influences.
  • Create imagery that helps set the vision for the project and beyond.
  • Tell a story through these images that bring the world to life.
  • Help Astrid push the visual envelope by creating fantastical and magical open world concepts.
  • Incorporate character designs into environment concept art.
  • Sketch, brainstorm, and refine ideas through concepts for gameplay daily.
  • Develop detailed concept art, paint-overs, storyboards, and orthographic concepts for 3D artists and animators.

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