- Own the UX across the game's core systems including flows, information architecture, interaction and layout
- Design the HUD, menus, screens and moment-to-moment input for clarity and feel
- Produce wireframes, prototypes and mock-ups and take them through to final implementation
- Build and wire up UI in Unreal (UMG) while collaborating with UI engineers
- Define and maintain a UI design system for the team and external vendors
- Direct outsourced graphic designers on iconography, colour and visual polish
- Run playtests and iterate on designs based on feedback