Apply📍 Pacific Time Zone (Los Angeles, U.S.), GMT+3 (Istanbul)
🔍 Video games
- 3+ years of deep in-production experience with Unreal Engine (5 years in Tech Art overall).
- Experience in project optimization using Unreal profiling tools and render settings.
- Strong knowledge of UE shader creation and rendering pipeline for creating complex materials.
- Production experience in Lumen and Nanite with an understanding of optimization approaches.
- 2+ years scripting experience in Python (desired).
- Working knowledge of Houdini.
- Find performance issues related to environments and rendering.
- Collaborate with artists, designers, and engineers to enhance content creation.
- Assist artists with asset integration and workflow efficiency.
- Develop techniques to improve game asset quality.
- Refine shader, texture, and lighting quality.
- Identify and resolve pipeline issues.
- Analyze art asset inefficiencies to optimize performance.
- Document art tools and workflows.
- Liaise between the Engineering and Art departments.
- Assist in solving daily production challenges.
PythonC++Unreal engine
Posted 19 days ago
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