Blackbird Interactive

Private Company
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Open Positions19

Remote-friendly in CanadaFull-TimeGame DevelopmentPosted
  • Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
  • Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
  • Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
  • Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
  • Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
  • Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
GitC++Unreal engine+2 more
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