Environment and Prop Artist

We support remote and hybrid working arrangements across Canada (Vancouver, BC).TemporaryMiddle
Salary80,000 - 90,000 CAD per year
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Job Details

Experience
4+ years of experience as hard-surface environment, dungeon or prop artist
Required Skills
Adobe PhotoshopBlender

Requirements

  • Have 4+ years of experience as a hard-surface environment, dungeon, or prop artist.
  • Provide a strong portfolio showcasing work on previous titles or projects in-engine.
  • Have a solid grasp of PBR workflows and material definition using Substance Painter and Photoshop.
  • Be proficient with hard-surface modeling software such as Maya, Blender, Plasticity, or equivalent modern authoring tools.
  • Demonstrate strong technical execution and problem-solving skills.
  • Be collaborative and willing to take constructive feedback.
  • Familiarity with 3ds Max and Substance Designer is a plus.
  • Experience working within proprietary engines is a plus.

Responsibilities

  • Follow art leadership direction and established metrics and asset creation practices.
  • Create high-quality 3D hard-surface modular kits, props, and set dressing in a grounded, realistic style.
  • Complete asset workflows including modeling, UVs, baking, texturing, material creation, exporting, and in-engine implementation.
  • Reuse existing assets, textures, and materials from expansive libraries to create new assets.
  • Maintain a cohesive environment style while accounting for detail and technical requirements and limitations.
  • Collaborate with art leadership and cross-discipline teams to ensure kits fit existing metrics.
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80,000 - 90,000 CAD per year
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