Environment and Prop Artist
B
Blackbird InteractiveVideo games
We support remote and hybrid working arrangements across Canada (Vancouver, BC).TemporaryMiddle
Salary80,000 - 90,000 CAD per year
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Job Details
- Experience
- 4+ years of experience as hard-surface environment, dungeon or prop artist
- Required Skills
- Adobe PhotoshopBlender
Requirements
- Have 4+ years of experience as a hard-surface environment, dungeon, or prop artist.
- Provide a strong portfolio showcasing work on previous titles or projects in-engine.
- Have a solid grasp of PBR workflows and material definition using Substance Painter and Photoshop.
- Be proficient with hard-surface modeling software such as Maya, Blender, Plasticity, or equivalent modern authoring tools.
- Demonstrate strong technical execution and problem-solving skills.
- Be collaborative and willing to take constructive feedback.
- Familiarity with 3ds Max and Substance Designer is a plus.
- Experience working within proprietary engines is a plus.
Responsibilities
- Follow art leadership direction and established metrics and asset creation practices.
- Create high-quality 3D hard-surface modular kits, props, and set dressing in a grounded, realistic style.
- Complete asset workflows including modeling, UVs, baking, texturing, material creation, exporting, and in-engine implementation.
- Reuse existing assets, textures, and materials from expansive libraries to create new assets.
- Maintain a cohesive environment style while accounting for detail and technical requirements and limitations.
- Collaborate with art leadership and cross-discipline teams to ensure kits fit existing metrics.
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