Principal Environment Artist
G
GameSimGame Development
This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.Full-TimePrincipal
Salary120,000 - 130,000 CAD per year
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Job Details
- Required Skills
- BlenderUnreal engine
Requirements
- Extensive professional experience in game development or real-time production.
- Experience with multiple shipped games or comparable professional projects.
- Advanced proficiency in Unreal Engine or other modern real-time engines.
- Exceptional portfolio demonstrating high-quality environment art, modular workflows, and production judgment.
- Expertise in 3D content creation packages (e.g., Maya, Blender, 3ds Max) and sculpting tools like ZBrush.
- Strong understanding of environment optimization including LODs, memory management, and shader complexity.
- Proven experience establishing visual benchmarks and production pipelines.
- Demonstrated ability to provide clear, constructive, and actionable artistic feedback.
- Experience leading or guiding senior artists, distributed teams, or external partners.
- Strong written, verbal, and interpersonal communication skills.
Responsibilities
- Create high-quality real-time environments, modular kits, hero assets, materials, and world-building content.
- Produce benchmark assets that establish quality bars for composition, scale, and environmental storytelling.
- Establish environment-art strategies for modular construction, asset reuse, and trim sheets.
- Evaluate environment artwork and provide specific, actionable feedback through reviews, paint-overs, and documentation.
- Partner with Art Direction and Technical Art to define workflows that balance visual quality with technical performance requirements.
- Mentor senior artists and leads in artistic judgment, planning, and decision-making.
- Collaborate with project stakeholders to translate creative goals into clear environment-art strategies.
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