Technical Gameplay Designer (Player Abilities and Combat)
New
G
Gardens InteractiveVideo Games
United States - Remote (EST - PST); Canada - Remote (EST - PST), EST - PSTFull-TimeSenior
Salary$172.1K - $206.4K
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Job Details
- Required Skills
- Unreal enginePrototyping
Requirements
- Senior-level experience designing gameplay mechanics, abilities, or progression features in shipped games.
- Technical experience working in Unreal Engine, including Blueprint scripting or gameplay systems frameworks.
- Solid understanding of combat design fundamentals.
- Ability to clearly articulate design intent and tradeoffs.
- Thoughtful approach to playtesting and iteration.
- Passion for systemic gameplay and emergent mechanics.
- Strong collaboration and communication skills.
Responsibilities
- Design, prototype, and iterate on player abilities, weapons, tools, items, armors, buffs, and modifiers using Unreal Engine and Blueprints.
- Implement and maintain gameplay features from concept through polish in collaboration with engineering and design partners.
- Playtest, tune, and refine abilities impacting combat, traversal, and player expression.
- Collaborate with animation, audio, art, and VFX teams to align abilities with technical constraints and gameplay goals.
- Balance and tune features with an understanding of multiplayer dynamics and emergent behavior.
- Align with leadership on creative goals and advocate for intuitive, fun player experiences.
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