VFX Artist
New
L
Liquid DevelopmentGame Development
Mexico City, MexicoFull-TimeSenior
Salary32k to 35k MXN gross per month
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Job Details
- Languages
- English (B2 or higher)
- Experience
- 5+ years
- Required Skills
- Adobe PhotoshopUnreal engine
Requirements
- 5+ years of professional game industry experience as a real-time VFX Artist or similar role.
- At least one shipped game title.
- Proven end-to-end real-time VFX workflow experience, from concept through in-engine implementation.
- Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
- Strong particle animation fundamentals (timing, rhythm, shape language, readability).
- Strong understanding of natural energies and materials (fire, smoke, water, explosions).
- Strong material and texture creation skills using tools such as Photoshop or Substance Designer.
- Demonstrated understanding of real-time VFX optimization (particle counts, overdraw, memory usage).
- Experience mentoring, reviewing, or guiding other artists.
- English proficiency: B2 or higher required.
Responsibilities
- Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high-quality effects for gameplay, environments, cinematics, combat, and interaction.
- Create all necessary textures, flipbooks, materials, meshes, and simulations for VFX.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, and Design teams.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, and memory usage.
- Review work from internal artists or external vendors and provide clear, constructive feedback.
- Support production planning by breaking down VFX requests into tasks and identifying production risks.
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