Liquid Development

Liquid Development is a Portland, Oregon-based company specializing in high-quality outsourced art for video games. With experience on AAA titles like Halo, Mass Effect, and Call of Duty, they excel in adapting to diverse workflows and art styles. As part of Keywords Studios, they offer superior art services, collaborating with top industry talent to deliver world-class assets.

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📍 Mexico

🧭 Full-Time

💸 28000 - 37000 MXN per month

🔍 Video Games

  • Strong portfolio/demo reel showcasing proficiency in concept art for video games.
  • Experience with hard surface, weapon, and sci-fi concepts.
  • Experience with Maya, Blender or 3DS Max.
  • Strong grasp of visual shape language and design.
  • Proficiency in Photoshop.
  • Digital illustration skills.
  • Self-driven but comfortable in a team environment.
  • Experienced with game production pipelines.

  • Collaborate with a team of experienced artists.
  • Work on some of today's top video game titles.
  • Focus on hard surface, weapon, and sci-fi concept art.

Adobe PhotoshopGame DesignGame DevelopmentBlenderCollaboration

Posted 2024-11-07
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🔥 Asset Coordinator
Posted 2024-11-07

📍 Mexico

🧭 Full-Time

💸 16000 - 18000 MXN per month

🔍 Gaming

  • Previous Production Coordinator experience in the gaming industry and/or app development (mobile, VR, etc)
  • Experienced in Microsoft Office/SharePoint, Adobe Suite, Google Docs/Sheets
  • Familiarity with at least one Project Tracking tool (Monday, Jira, Shotgrid, PureRef, etc)
  • Strong organizational and detail-oriented skills
  • Proactive personality with ability to work collaboratively and independently

  • Manage and lead QA for files
  • Assemble weekly project reports
  • Track updates from artists, leads, and clients
  • Organize submissions for delivery to client
  • Kick off assets approved by the Art Director
  • Organize and prepare materials for team distribution
  • Assist with meeting notes from Project Manager
  • Assist with asset submissions

QASharePointCommunication SkillsCollaborationMicrosoft OfficeOrganizational skills

Posted 2024-11-07
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📍 Mexico

🧭 Full-Time

💸 32000 - 40000 MXN per month

🔍 Video game industry

  • A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games (must submit to be considered)
  • 5+ years of professional experience working as an environment artists/world builder in the video game industry
  • Knowledge of 3D applications such as Maya, 3DS Max, Blender, etc.
  • Well versed in Substance Designer, Substance Painter and Zbrush
  • Strong experience working with Unreal Engine
  • A keen eye for level design, and the aesthetics for visual storytelling
  • A strong interest in games and creating game environments
  • Experience within game development crafting playable environments and understanding of how the environment affects gameplay

  • Adhere to a specific art style and address feedback given by your team leads
  • Collaborate with other artists and world builders to create interesting and immersive environments
  • Modeling environment geometry from simple level blockout to finished states
  • UV map and paint custom texture sets or trim sheets for levels
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements

Game DevelopmentBlenderUnreal engineCollaboration

Posted 2024-10-18
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📍 United States, Mexico, Canada

🧭 Contract

💸 $75,000 - $90,000 per year

🔍 Video game industry

  • A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games.
  • 5+ years of professional experience working as an environment artist/world builder in the video game industry.
  • Knowledge of 3D applications such as Maya, 3DS Max, Blender, etc.
  • Well versed in Substance Designer, Substance Painter and Zbrush.
  • Strong experience working with Unreal Engine.
  • A keen eye for level design, and the aesthetics for visual storytelling.
  • Experience within game development crafting playable environments and understanding of how the environment affects gameplay.

  • Adhere to a specific art style and address feedback given by your team leads.
  • Collaborate with other artists and world builders to create interesting and immersive environments.
  • Modeling environment geometry from simple level blockout to finished states.
  • UV map and paint custom texture sets or trim sheets for levels.
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements.

Game DevelopmentBlenderContent creationUnreal engineCollaboration

Posted 2024-10-14
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