Environment Artist
New
L
Liquid DevelopmentGame Development
Mexico City, MexicoFull-TimeMiddle
Salary32k to 35k MXN gross per month
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Job Details
- Languages
- English (B2 or higher)
- Experience
- 5+ years
- Required Skills
- Adobe PhotoshopBlenderUnreal engine
Requirements
- 5+ years of professional experience as a 3D Environment Artist, Generalist, or World Artist.
- At least one shipped game or comparable real-time interactive project.
- Strong portfolio demonstrating high-quality environment art, world building, and prop creation.
- Solid understanding of the full environment art pipeline including modeling, UVs, baking, texturing, and optimization.
- Professional experience with Unreal Engine.
- Proficiency in Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
- Practical understanding of real-time performance constraints such as LODs, draw calls, and memory budgets.
- Ability to work across realistic and stylized visual styles.
- Strong communication skills for feedback, direction, and cross-discipline collaboration.
- English proficiency: B2 or higher.
- CV must be submitted in English.
Responsibilities
- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.
- Build, assemble, and integrate assets and environments in Unreal Engine.
- Support the full environment art pipeline from modeling and texturing to optimization and engine integration.
- Review artwork from teammates or partners and provide constructive, actionable feedback.
- Translate broad client feedback into specific tasks, priorities, and acceptance criteria.
- Help maintain visual consistency by defining quality bars, style expectations, and review standards.
- Collaborate with cross-functional partners and document processes to improve team efficiency.
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