Environment Artist

New
L
Liquid DevelopmentGame Development
Mexico City, MexicoFull-TimeMiddle
Salary32k to 35k MXN gross per month
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Job Details

Languages
English (B2 or higher)
Experience
5+ years
Required Skills
Adobe PhotoshopBlenderUnreal engine

Requirements

  • 5+ years of professional experience as a 3D Environment Artist, Generalist, or World Artist.
  • At least one shipped game or comparable real-time interactive project.
  • Strong portfolio demonstrating high-quality environment art, world building, and prop creation.
  • Solid understanding of the full environment art pipeline including modeling, UVs, baking, texturing, and optimization.
  • Professional experience with Unreal Engine.
  • Proficiency in Maya, Blender, ZBrush, Substance Painter, Substance Designer, and Photoshop.
  • Practical understanding of real-time performance constraints such as LODs, draw calls, and memory budgets.
  • Ability to work across realistic and stylized visual styles.
  • Strong communication skills for feedback, direction, and cross-discipline collaboration.
  • English proficiency: B2 or higher.
  • CV must be submitted in English.

Responsibilities

  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content.
  • Build, assemble, and integrate assets and environments in Unreal Engine.
  • Support the full environment art pipeline from modeling and texturing to optimization and engine integration.
  • Review artwork from teammates or partners and provide constructive, actionable feedback.
  • Translate broad client feedback into specific tasks, priorities, and acceptance criteria.
  • Help maintain visual consistency by defining quality bars, style expectations, and review standards.
  • Collaborate with cross-functional partners and document processes to improve team efficiency.
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32k to 35k MXN gross per month
Apply Now