Lead Designer

New
D
Devoted StudiosGame Development
CanadaContractLead
Salary not disclosed
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Job Details

Experience
6+ years of game design experience, with at least 2 years in a lead or senior design role
Required Skills
Game DesignC++Unreal engineMentorship

Requirements

  • 6+ years of game design experience, with at least 2 years in a lead or senior design role.
  • At least one shipped title as a design lead or senior designer on a commercially released game.
  • Strong understanding of gameplay systems, player motivation, progression, balance, pacing, and feedback loops.
  • Experience supporting live or evolving games, including post-launch content, live tuning, or feature iteration.
  • Strong documentation and communication skills, with the ability to create clear specs and drive productive cross-discipline discussions.
  • Proven ability to lead and mentor designers in a fast-moving production environment.
  • Experience collaborating directly with external partners or clients.
  • Proficiency in Unreal Engine 5, including hands-on design implementation and iteration.
  • Strong working knowledge of Blueprints for gameplay scripting, prototyping, and feature support.
  • Ability to work with light scripting in C++.

Responsibilities

  • Lead the game design function across one or more projects, setting design direction and ensuring consistent execution across the team.
  • Own and maintain design documentation, including pillars, feature specs, tuning goals, content guidelines, and playtesting frameworks.
  • Partner with client stakeholders, internal discipline leads, and production to align on scope, priorities, milestones, and design quality.
  • Guide a team of designers across gameplay, systems, UX, and content design, providing feedback, mentorship, and day-to-day direction.
  • Support the development and upkeep of live content, feature updates, and seasonal or rotating gameplay initiatives.
  • Work closely with engineering, art, QA, and production to implement, iterate, and polish gameplay systems and player-facing content.
  • Drive design reviews, playtests, and feedback loops that improve clarity, usability, balance, and overall player experience.
  • Help triage gameplay issues, regressions, exploits, and live player-impacting problems, partnering with QA and cross-functional teams on solutions.
  • Use player feedback, qualitative insights, and available data to identify opportunities to improve engagement, clarity, and sentiment.
  • Identify design risks early and propose practical solutions that protect quality, schedule, and maintainability.
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