Product Manager

New
D
Worldwide, worldwide, 9:00 - 18:00 CETFull-TimeMiddle
Salary not disclosed
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Job Details

Experience
4+ years
Required Skills
Tableau

Requirements

  • 4+ years of experience in a Product Manager or Live Operations Manager role (6+ years preferred)
  • Strong knowledge of game KPIs and their interpretation (retention, engagement, monetization, LTV, etc.)
  • Proven experience in Live Operations, with a strong focus on analyzing player behavior and using data-driven approaches to optimize events, monetization, and overall game performance
  • Extensive experience managing and playing casual mobile games, especially puzzle/progression-based games
  • Strong understanding of player motivation, progression systems, and difficulty balancing in casual games
  • Experience leading cross-functional teams and effectively managing priorities and resources
  • Ability to optimize existing systems and features rather than relying on building new ones
  • Strong ownership mindset with the ability to drive performance of a game or product
  • Excellent communication skills, especially in remote environments
  • Experience with data visualization tools (e.g. Tableau or similar) (Bonus)
  • Experience working on mature/live games (post-launch / live service environments) (Bonus)

Responsibilities

  • Own the Live Operations strategy and execution for one or more portfolio mobile game titles
  • Drive the planning, design, and iteration of in-game events, sales, and promotions to maximize engagement and monetization
  • Define, create, and continuously optimize game content (e.g. events, level progression tuning, offers, balancing)
  • Act as Product Owner for a cross-functional remote team, aligning all disciplines towards performance and LiveOps goals
  • Lead data-driven iteration cycles, using player behavior and KPIs to continuously improve game performance
  • Monitor, analyze, and act on key business and gameplay metrics (e.g. retention, engagement, monetization)
  • Develop a deep understanding of player motivations, progression systems, and difficulty curves across casual/puzzle games
  • Report on game performance, LiveOps impact, and forecasts to the Head of Studio
  • Ensure consistent execution and quality of LiveOps pipelines and content delivery
  • Assess and optimize existing game systems and core loops, with a strong focus on extracting maximum value from mature titles
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