Studio Design Director
New
S
Smoking Gun InteractiveGame Development
Full-TimeDirector
Salary150000 - 170000 CAD per year
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Job Details
- Experience
- 10+ years
- Required Skills
- Adobe PhotoshopJiraUnreal engineMicrosoft ExcelConfluence
Requirements
- 10+ years of experience in a Design Leadership role on mobile, PC or console products
- Shipped at least three titles of AAA quality in a Design Leadership role
- Taken games all the way from initial concept to live operations
- Deep understanding of game systems, level design, progression, player psychology
- Expertise in both Premium and Freemium game mechanics, KPI’s, and monetization strategies
- Proven experience in pitching, landing and developing game ideas from conception to market
- Strong ability to drive vision and communicate it across teams of varying disciplines
- Experience managing and mentoring diverse design teams of all levels
- Proficiency in modern game engines (e.g. Unreal Engine, Unity, proprietary)
- Proficiency in collaborative tools (e.g. Jira, Confluence)
- Strong presentation and storytelling skills
- Excellent critical thinking and problem-solving skills
- Proficiency with Word, Excel, Photoshop
Responsibilities
- Develop, communicate and champion the design vision for new and existing projects ensuring a consistent, player-centered experience across all titles
- Collaborate with Studio Management to deliver and drive a cohesive product vision
- Generate and pitch new game ideas to external clients, considering innovation vs reuse, scope/budget/schedule, commercial viability and target audiences
- Represent the design perspective in studio planning, product pitches, and publisher/development partner meetings
- Partner with Studio Head and recruiting to attract world-class design talent
- Provide high-level oversight on all game design elements, including core mechanics, systems, level design, balance, and UX
- Manage senior and lead designers, fostering professional development and ownership
- Establish design principles and best practices that elevate gameplay, progression, narrative, and player engagement
- Lead and participate in concepting, prototyping, and playtesting new game features and mechanics
- Evaluate and iterate on designs based on player feedback, telemetry, and design KPIs
- Guide major design milestones from pre-production through post-launch live service
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