- Collaborate with internal and external teams/disciplines to achieve end-user experience goals
- Conceptualization, documentation and ideation of levels, spaces, missions, and gameplay experiences
- Work with a variety of technologies, systems, and platforms
- Grey-boxing, pacing, layout beats, scripting, encounters, gameplay implementation
- Testing, debugging, level performance, streaming, and optimization
- Environmental storytelling, world building, tone, setting, art propping
- Manage and maintain work and documentation
- Actively contribute to the improvement of pipelines and the team around you
- Be a source of knowledge and mentorship to others
Game DesignUnreal engine