- Define, build, and enforce technical and quality standards for all in-game art assets.
- Author comprehensive pipeline documentation to guide and support the art team.
- Develop advanced, optimized materials via node graphs using 3D/vector math.
- Create real-time visual effects using Niagara FX.
- Author complex, performant landscape and terrain materials utilizing Runtime Virtual Texturing.
- Implement procedural generation systems, such as UE5’s PCG framework, to streamline world-building.
- Balance UE5 features like Lumen and Nanite with performance optimization for mobile and lower-end platforms.
- Act as the primary technical liaison between art, design, and engineering teams.