Technical Artist (Mid - Senior)

H
Hardsuit LabsGame Development
This position is currently open to candidates residing in the following U.S. states only: Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).Full-TimeSenior
Salary66,000 - 95,000 USD per year
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Job Details

Languages
English
Required Skills
Adobe PhotoshopUnreal engine

Requirements

  • Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards.
  • Proven experience authoring high-quality textures using Photoshop and the Substance Suite.
  • Knowledge of object-oriented programming using UE5 Blueprint scripting, functions, and data-driven systems.
  • Strong math skills, specifically regarding 3D and vector mathematics.
  • Ability to troubleshoot, profile, and debug complex technical art issues.
  • Ability to work independently through complex challenges while remaining collaborative and professional.

Responsibilities

  • Define, build, and enforce technical and quality standards for all in-game art assets.
  • Author comprehensive pipeline documentation to guide and support the art team.
  • Develop advanced, optimized materials via node graphs using 3D/vector math.
  • Create real-time visual effects using Niagara FX.
  • Author complex, performant landscape and terrain materials utilizing Runtime Virtual Texturing.
  • Implement procedural generation systems, such as UE5’s PCG framework, to streamline world-building.
  • Balance UE5 features like Lumen and Nanite with performance optimization for mobile and lower-end platforms.
  • Act as the primary technical liaison between art, design, and engineering teams.
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66,000 - 95,000 USD per year
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