Senior Level Artist
New
S
SideVideo Game Development
Braga, Braga, Portugal. Fort Lauderdale, Florida, United States. Montreal, Quebec, Canada. São Paulo, São Paulo, Brazil. Los Angeles, California, United States. Charleston, South Carolina, United States, Must overlap with the CEST team's working hours.ContractSenior
Salary not disclosed
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Job Details
- Experience
- 5+ years
- Required Skills
- Unreal engine
Requirements
- 5+ years of experience in level design, level art, or world building.
- Portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine.
- Deep experience building worlds and spaces in Unreal Engine.
- Strong gameplay layout literacy, including intentional decisions around player flow, navigation, and sightlines.
- Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets.
- Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives.
- Experience with Unreal PCG and Houdini.
- Ability to work independently and take ownership of a space from blockout through final polish.
Responsibilities
- Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building.
- Create, refine, and integrate pre-generated assets into cohesive, playable game environments.
- Make intentional decisions about player flow, composition, sightlines, and navigation to support the gameplay experience.
- Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation.
- Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, personally optimizing spaces to meet performance targets.
- Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows.
- Implement level features, triggers, and interactives using Unreal Blueprints.
- Collaborate with design, art, and engineering teams to ensure spaces support both gameplay and visual goals.
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