Senior Technical Artist

A
United Kingdom. United StatesFull-TimeSenior
Salary not disclosed
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Job Details

Experience
Minimum of 7 years relevant professional development experience
Required Skills
PythonAgileC++Unreal engine

Requirements

  • Minimum of 7 years relevant professional development experience as a Technical Artist
  • Current generation video game platform experience with at least 2 Unreal Engine titles
  • High proficiency in Unreal Engine material creation, blueprint scripting, and tool creation
  • Expert knowledge of game engines and the technical constraints and challenges of game development, particularly with Unreal Engine
  • Significant experience with 3D modeling tools such as 3ds Max, Maya, or ZBrush, in a video game environment
  • Excellent technical understanding of art pipelines, memory and rendering budgets
  • Excellent communication skills
  • Knowledge of at least one programming language (such as Python, C++)
  • Strong understanding of and experience with modern procedural asset creation techniques
  • Strong understanding of the performance implications of open-world development on consoles and PCs
  • Technical portfolio demonstrating skill set such as shader creation and other applicable work
  • Strong understanding of Agile methodologies

Responsibilities

  • Work closely with the Art Director to define and maintain art workflows.
  • Work with Art and Programming teams to effectively produce technically correct art content.
  • Clearly communicate and document art production pipelines.
  • Shader and Material research and development.
  • Review creative process and identify opportunities for tool improvements.
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
  • Solve challenging technical issues in the 3D asset pipeline.
  • Provide guidance to artists encouraging best working practices and strong asset organization.
  • Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.
  • Liaise with the wider development team to troubleshoot issues and find solutions.
  • Provide clear guidance on technical performance constraints and help define asset budgets.
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