Senior Character Artist

K
Keywords StudiosGame Development
Malaysia, Indonesia, Vietnam, ThailandFull-TimeSenior
Salary not disclosed
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Job Details

Required Skills
BlenderUnreal engine

Requirements

  • Strong knowledge of human anatomy, proportions, and facial structure
  • Expert proficiency in ZBrush
  • Expert proficiency in Maya/Blender
  • Expert proficiency in Substance Painter
  • Expert proficiency in Marvelous Designer
  • Experience with realistic head likeness matching
  • Solid understanding of PBR workflows
  • Experience creating hair cards and understanding hair shading
  • Knowledge of AAA game pipelines and real-time asset creation
  • Ability to work independently and take ownership of character assets
  • Strong eye for detail, form, and material definition
  • Senior-level, hands-on artist
  • Ability to own characters end-to-end and deliver consistently high quality
  • Strong problem-solver with a collaborative mindset
  • Passion for games and character storytelling
  • Portfolio showcasing realistic or stylized game-ready characters
  • Portfolio showcasing head likeness work
  • Portfolio showcasing high-quality texturing and hair work

Responsibilities

  • Create high-quality 3D characters (realistic or stylized) from concept to final in game asset
  • Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy
  • Creating cloths using Marvelous designer and strong understanding of cloth folds
  • Produce game-ready topology, UVs, and optimized meshes
  • Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props
  • Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing
  • Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus
  • Ensure assets meet technical constraints (polycount, texture budgets, LODs)
  • Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues
  • Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance
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