Senior Character Artist
K
Keywords StudiosGame Development
Malaysia, Indonesia, Vietnam, ThailandFull-TimeSenior
Salary not disclosed
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Job Details
- Required Skills
- BlenderUnreal engine
Requirements
- Strong knowledge of human anatomy, proportions, and facial structure
- Expert proficiency in ZBrush
- Expert proficiency in Maya/Blender
- Expert proficiency in Substance Painter
- Expert proficiency in Marvelous Designer
- Experience with realistic head likeness matching
- Solid understanding of PBR workflows
- Experience creating hair cards and understanding hair shading
- Knowledge of AAA game pipelines and real-time asset creation
- Ability to work independently and take ownership of character assets
- Strong eye for detail, form, and material definition
- Senior-level, hands-on artist
- Ability to own characters end-to-end and deliver consistently high quality
- Strong problem-solver with a collaborative mindset
- Passion for games and character storytelling
- Portfolio showcasing realistic or stylized game-ready characters
- Portfolio showcasing head likeness work
- Portfolio showcasing high-quality texturing and hair work
Responsibilities
- Create high-quality 3D characters (realistic or stylized) from concept to final in game asset
- Sculpt detailed anatomy and forms using ZBrush with strong understanding of human and creature anatomy
- Creating cloths using Marvelous designer and strong understanding of cloth folds
- Produce game-ready topology, UVs, and optimized meshes
- Texture characters using Substance Painter / Designer, including skin, fabrics, armor, and props
- Work with scan data / Texture XYZ maps for realistic head likeness and skin detailing
- Create and place hair cards (or groom-based hair where applicable) with attention to realism and performance is a plus
- Ensure assets meet technical constraints (polycount, texture budgets, LODs)
- Integrate characters into game engines (Unreal / Unity) and troubleshoot visual issues
- Collaborate with rigging, animation, and tech art teams to ensure smooth deformation and performance
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