Strong sculpting, modeling and texturing skills Ability to follow and correctly interpret the concept Strong knowledge of anatomy, color, shape, scale, silhouette, proportion Strong knowledge of cloth simulation Good understanding of character topology for animation Strong knowledge of 3dsMax/Maya/Blender, ZBrush, Photoshop, Marvelous Designer, Substance Painter, Marmoset Toolbag Ability to create realistic hair with cards Understanding of technical limitations and art pipelines for the photoreal character creation Strong portfolio showing 3D art skills Good organization, time management, problem-solving, and communication skills Familiarity with the game development cycle