2+ years of experience in a props artist or reviewer/outsourcing management role. At least one shipped title (console, PC, or equivalent). Strong understanding of prop art principles: modeling, texturing, materials, and real-time optimization. Proficient with Unreal Engine or a comparable real-time engine. Experienced in industry-standard tools such as Maya, Blender, Substance Painter/Designer, Photoshop, and ZBrush. Excellent communication and feedback delivery skills. Strong attention to detail and ability to maintain consistency.