2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role. At least one shipped title (console, PC, or equivalent). Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling. Proficient with Unreal Engine or a comparable real-time engine. Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop. Excellent communication and feedback delivery skills. Strong attention to detail and ability to maintain consistency.