Outsourcing Technical Artist | North America | Canada | Europe | Fully Remote

Posted 2 months agoViewed
United StatesUnited KingdomSpainCanadaGermanyFull-TimeGame Development
Company:Escape Velocity Entertainment Inc
Location:United States, United Kingdom, Spain, Canada, Germany
Languages:English
Seniority level:Middle, 3+ years
Experience:3+ years
Skills:
PythonAdobe PhotoshopUnreal engine
Requirements:
3+ years of experience in a Technical Art or Material/Shader Art role At least one released title on the current or previous console generation (gen8, gen9), preferably AAA Strong knowledge of Unreal Engine’s material system (Material Editor, Material Functions, Material Instances) Deep understanding of PBR workflows, surface response, and lighting fundamentals Experience creating and optimizing complex shaders for real-time performance Proficiency with Substance Designer/Painter, Photoshop, or similar texturing tools Familiarity with scripting or shader languages (HLSL, GLSL, Python) a plus Ability to balance visual quality and technical constraints Strong communication skills and ability to collaborate with multiple disciplines Excellent time management and creative problem-solving skills Ability to work independently with a high level of autonomy
Responsibilities:
Develop, optimize, and maintain advanced materials and shaders using Unreal Engine Create reusable material functions and dynamic systems Research and prototype new shading techniques Collaborate with rendering engineers to resolve performance bottlenecks Define and maintain material pipelines and documentation
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