Minimum of 1 years’ experience as a 3D artist or Technical Artist. Knowledge of one of the major 3D modelling packages (Maya, 3DSMax, or Blender). Basic experience with Unreal Engine, including its Material and VFX systems. Experience with Substance Painter, Substance Designer, and Photoshop. Ability to work independently with high autonomy. Strong ability to learn new areas of development. Ability to work well within a team atmosphere. Excellent time management skills. Creative problem-solving skills.