Model, UVs, and texture using Maya, Substance Painter, and Photoshop. Create and maintain rigs for characters and attires. Collaborate to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined creation processes. Troubleshoot technical issues related to character rigs and simulation. Meet delivery deadlines under production constraints. Work in an approval pipeline for assets produced by external vendors. Mentor other artists as needed.