- Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
- Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
- Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
- Optimize rendering performance across CPU, GPU, memory, and platform constraints
- Investigate and fix graphics, rendering, and visual pipeline issues
C++Unreal engine