teamLFG

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Open Positions6

Location: United States, RemoteFull-TimeVideo GamesPosted
  • Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight
  • Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability
  • Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems
  • Optimize rendering performance across CPU, GPU, memory, and platform constraints
  • Investigate and fix graphics, rendering, and visual pipeline issues
C++Unreal engine
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