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🧭 Contract
- 3+ years of experience using Unity with C#, ideally with a shipped game or polished prototype.
- Strong interest in dialogue-heavy, story-driven games and/or experimental storytelling.
- Comfortable working fast, iterating, and throwing things away when needed.
- A self-starter who thrives in small, scrappy teams and can work independently when needed.
- Clear and collaborative, especially when working with non-technical teammates.
- Proficient in version control workflows.
- Build the Prototype: Develop and implement core features in Unity (C#), including dialogue, exploration, UI, and scene logic.
- Cross-Team Collaboration: Work closely with the narrative and art teams to create a playable vertical slice that captures the tone and feel of the world.
- Iterate Rapidly: Prototype and refine mechanics, taking a scrappy and creative approach to development.
- Tooling & Workflow Support: Build lightweight tools to support writers and artists in testing and integrating content.
- Ensure Performance: Optimise the prototype for stability and usability, ready for internal review or external pitch.
- Contribute Creatively: Share ideas and feedback on how systems, story, and world interact — and where they can go.
Software DevelopmentGame DevelopmentGitUI DesignUnity3DC#Communication SkillsPrototypingScripting
Posted about 19 hours ago
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