Longdue Games

Longdue Games is dedicated to creating narrative-first, psychologically deep RPGs that challenge players' choices and morals. With a focus on character depth and impactful stories, the company aims to revive the legacy of classic story-driven RPGs. Founded by talent from the original Disco Elysium team and industry veterans, Longdue strives to become a trusted name in the RPG genre.

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πŸ“ South Africa, Estonia, Poland, Latvia, Lithuania

🧭 Full-Time

πŸ” EdTech

  • Minimum 5 years of experience as an individual contributor product manager, with a proven track record of delivering value and viable solutions.
  • Deep understanding of modern product discovery and delivery techniques.
  • A strong technical background, preferably with hands-on coding experience (Python/Java) as well as deep experience with agile and scrum methodologies.
  • Experience with LLM or Generative AI
  • Identify new enhancement opportunities, define business and technical requirements, and partner with software engineering teams to develop, test, and execute plans.
  • Lead design and development efforts by conveying a vision to the team, outlining requirements in a product backlog, and prioritize it based on business value.
  • Dive deep into the data, becoming a subject matter authority in our key performance indicators.

PythonSQLAgileData AnalysisJavaProduct ManagementSCRUMProduct AnalyticsAPI testingCommunication SkillsStrategic thinkingSaaS

Posted about 12 hours ago
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πŸ”₯ Concept Artist
Posted 8 days ago

πŸ“ United Kingdom, South Africa, Poland, Ukraine, Estonia

  • Proven experience creating concept art in the gaming or entertainment industry, preferably for RPGs or narrative-heavy titles.
  • A strong portfolio showcasing designs for characters, environments, and props, with a focus on storytelling and emotional depth.
  • Flexibility to create concepts that could support both 2D and 3D production pipelines.
  • Ability to translate abstract ideas into concrete visual designs.
  • Comfortable working in a team, sharing and receiving feedback, and iterating on ideas.
  • A strong appreciation for narrative-driven games and the role art plays in creating immersive experiences.
  • Collaborate with the Art Director: Work closely to ensure the visual direction aligns with the game’s narrative and artistic goals.
  • Create Concept Art: Develop character, environment, and prop concepts that define the visual identity of the game.
  • Capture Mood and Emotion: Produce mood boards, key art, and sketches that reflect the psychological depth and atmosphere of our RPG.
  • Support World-Building: Translate the game’s themes into vivid visuals that enhance storytelling and player immersion.
  • Iterate and Refine Designs: Explore multiple ideas and incorporate feedback to improve the quality and impact of your work.
  • Work Across Disciplines: Partner with other teams to ensure concepts are effectively translated into in-game assets.
  • Contribute to Team Discussions: Participate in creative meetings, offering ideas and insights to push the artistic vision further.

Adobe Creative SuiteAdobe PhotoshopGame DesignUI DesignCommunication SkillsCollaborationSketchProblem SolvingCreativityPrototyping

Posted 8 days ago
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πŸ” Gaming

  • 3+ years’ experience in project management, production coordination, or account management, ideally within gaming, tech, media, or creative industries
  • At least 1 year of experience overseeing the production of creative works in the film, video game, or music industries
  • Passion for video games, gaming culture, and interactive media.
  • Experience with project management tools
  • Excellent communication, problem-solving, and relationship-building skills.
  • Strong commercial acumen and experience negotiating contracts or partnership agreements.
  • Ability to manage multiple priorities and work autonomously.
  • Work with internal development teams to track project milestones, identify risks, and ensure deadlines are met.
  • Coordinate project documentation, sprint planning, and resource scheduling.
  • Maintain clear communication with artists, developers, designers, and external vendors.
  • Facilitate partner meetings, updates, and delivery check-ins for co-developed projects.
  • Act as a liaison between the studio and university partners working on gamified learning projects.
  • Support onboarding of new academic partners into projects (e.g., for student engagement events or pilot programs).
  • Track partnership KPIs and assist in reporting outcomes to internal and external stakeholders.
  • Explore collaboration opportunities between companies, including academic outreach, gamified learning pilots, or event support.
  • Participate in cross-functional knowledge-sharing where relevant to partnership objectives.
Posted 17 days ago
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πŸ”₯ Lead Editor
Posted 17 days ago

πŸ“ United Kingdom, South Africa

  • Significant experience in writing narratives for at least one major creative project - book, film, or game - that has been recognised widely
  • 3+ years of professional experience editing narrative content for games, novels, film, or television.
  • 2+ years of experience mentoring or leading creative or editorial teams (formal management experience not required, but leadership experience is essential).
  • Exceptional communication skills and the ability to provide clear, constructive, and motivating feedback.
  • Experience collaborating cross-functionally with teams such as Art, Production, and Tech.
  • Highly organised and proactive in managing editorial workflows, deadlines, and narrative pipelines.
  • A deep understanding of how writing and player experience intersect, especially in narrative-driven games.
  • Edit and polish all in-game text, including dialogue, lore, quest content, item descriptions, and UI copy.
  • Maintain and evolve the game’s voice, tone, and editorial standards through clear documentation and style guides.
  • Provide mentorship, feedback, and support to writers, helping them develop their craft and confidence.
  • Build morale, foster a positive creative environment, and act as a motivating presence for the narrative team.
  • Represent the writing team in cross-functional discussions with leadership and other departments.
  • Support the scaling of narrative pipelines as we transition from early development into full production.
  • Proactively identify opportunities to strengthen storytelling, world-building, and emotional player engagement.

Game DesignGame DevelopmentCross-functional Team LeadershipCommunication SkillsMentoringWritten communicationWritingEditingTeam management

Posted 17 days ago
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πŸ”₯ Unity Developer
Posted about 2 months ago

πŸ“ South Africa

🧭 Contract

πŸ” Gaming

  • 3+ years of experience using Unity with C#, ideally with a shipped game or polished prototype.
  • Experience implementing and optimising art assets and art tools in Unity
  • Strong interest in dialogue-heavy, story-driven games and/or experimental storytelling.
  • Comfortable working fast, iterating, and throwing things away when needed.
  • You’re a self-starter who thrives in small, scrappy teams and can work independently when needed.
  • Clear and collaborative, especially when working with non-technical teammates.
  • Proficient in version control workflows.
  • Build the Prototype: Develop and implement core features in Unity (C#), including dialogue, exploration, UI, and scene logic.
  • Cross-Team Collaboration: Work closely with the narrative and art teams to create a playable vertical slice that captures the tone and feel of the world.
  • Iterate Rapidly: Prototype and refine mechanics, taking a scrappy and creative approach to development.
  • Tooling & Workflow Support: Build lightweight tools to support writers and artists in testing and integrating content.
  • Ensure Performance: Optimise the prototype for stability and usability, ready for internal review or external pitch.
  • Contribute Creatively: Share ideas and feedback on how systems, story, and world interact β€” and where they can go.

Software DevelopmentGame DevelopmentGitUI DesignUnity3DC#Communication SkillsPrototypingScripting

Posted about 2 months ago
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πŸ“ United Kingdom, South Africa

🧭 Full-Time

πŸ” Gaming

  • Extensive experience in a senior or lead production role within the gaming industry.
  • Experience self-publishing a commercial video game on both PC and console platforms.
  • At least one commercial game shipped on PC and console.
  • Knowledge of localisation, QA, submission, and build processes.
  • Strong leadership, project management, and excellent communication skills.
  • Experience with agile methodologies and project management tools like Favro, Notion, Miro, and Google Workspace.
  • Ability to multitask, take initiative, and work autonomously.
  • Manage the production timeline from concept to launch on console and PC.
  • Play an active role in recruiting and onboarding key team members.
  • Work closely with the founding team to steer the project through its lifecycle.
  • Help establish a positive, collaborative, and productive studio culture.
  • Oversee the project's scope, backlog, and milestone deliverables.
  • Proactively identify risks and take steps to ensure development stays on track.
  • Ensure clear, consistent communication across all departments.
  • Manage relationships with contractors and third-party collaborators.
  • Help develop a broader studio strategy, including fundraising and partnerships.
  • Be flexible and adaptable, comfortable managing uncertainty.

LeadershipProject ManagementAgileGame DevelopmentProblem Solving

Posted 5 months ago
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