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Game Development
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📍 United Kingdom

🧭 Temporary

🔍 Game Development

🏢 Company: nDreams Limited

  • A year or more of experience in a game development environment in any discipline.
  • Ability to communicate clearly, accurately, and succinctly with your team and stakeholders.
  • Comfortable with ambiguity and able to drive towards clarity as a strong, collaborative problem solver.
  • Experience with project management tools such as JIRA, Asana or Hansoft.
  • An interest in video games and video game development.
  • Knowledge of Unreal engine
  • Knowledge of software development and project management, including agile frameworks.
  • Work with teams from Art, Code and Design across Studio Elevation.
  • Participate in the creation and tracking of delivery schedules for game features and content.
  • Facilitate team task management, maintain backlogs, and track sprint status.
  • Motivate and support your teams to promote a positive, collaborative work environment and help them achieve project goals.
  • Assist/ run sprint ceremonies including stand-ups and retrospectives. Follow up on action items and assist in removing blockers to team progress.
  • Schedule and attend meetings, take concise and comprehensive notes, and distribute to appropriate team members and stakeholders
  • Work with other Producers to track project status and identify risks and opportunities.
  • Contribute to a positive and constructive work environment.
  • Maintain relevant team documentation.
  • Help with ancillary planning tasks.

Project ManagementAgileGame DevelopmentSCRUMJiraUnreal engine

Posted about 4 hours ago
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🔥 Online Game Services Engineer
Posted about 5 hours ago

📍 New York, California, Connecticut, Georgia, Kansas, Massachusetts, Maryland, Michigan, North Carolina, Pennsylvania, Texas, Wisconsin

💸 100000.0 - 125000.0 USD per year

🔍 Software Development

  • Three (3) years of professional experience with C++, ideally as a backend developer in the game or software development industries.
  • At least one (1) year of professional experience using Golang to write high-performance applications.
  • Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP).
  • Proficiency in setting up and deploying Docker services for containerization.
  • Experience integrating with online systems and related best practices.
  • Experience using Perforce for version control.
  • Willingness to selflessly put player experiences first — before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.
  • Ramp up quickly with an existing codebase.
  • General support for live features and releases.
  • Solve crashes and other problems on both PC and console.
  • Integrate backend services with the game client using C++.
  • Estimate and prioritize a backlog of existing features, bugs, and tech debt.
  • Partner with designers to iterate on features and optimize for a smoother player experience.
  • Collaborate with external programmers to enable their features to run as quickly and efficiently as possible.

AWSBackend DevelopmentDockerPostgreSQLGame DevelopmentGitC++GoRESTful APIsMicroservices

Posted about 5 hours ago
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🔥 Product Animator
Posted about 5 hours ago

📍 Metro Manila, Philippines, Central Visayas, Philippines, Davao Region, Philippines, Calabarzon, Philippines, Western Visayas, Philippines

🏢 Company: Remote VA

  • Proficiency in 3D animation software: Autodesk Maya, Blender, 3ds Max, Cinema 4D, Unreal Engine, Substance Painter, Arnold and V-Ray for rendering
  • Experience in bigger product designs such as furniture, etc.
  • Strong understanding of animation principles, rigging, and character movement.
  • Experience with lighting, shading, and texturing for realistic visuals.
  • Knowledge of the animation pipeline from concept to final output.
  • Attention to detail and a passion for creating high-quality animations.
  • Ability to meet deadlines, take feedback, and work effectively in a team environment.
  • Develop and animate 3D characters, environments, and objects using industry-standard software.
  • Design and implement realistic textures, lighting, and motion to enhance the quality of 3D assets.
  • Collaborate with the creative team to understand project objectives and deliver animations that align with the artistic vision.
  • Work on modeling, rigging, and skinning 3D characters and objects as needed.
  • Optimize 3D assets for performance and compatibility across different platforms.
  • Stay updated with the latest 3D animation trends, software updates, and techniques to continuously improve the quality of work.

3D Modeling - RhinoGame DesignGame DevelopmentBlenderUnreal engine

Posted about 5 hours ago
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📍 United States

🧭 Full-Time

💸 128000.0 - 204000.0 USD per year

🔍 Software Development

  • 5+ years of relevant engineering experience.
  • Strong expertise in C++ development, including experience with native libraries and performance optimization.
  • Familiarity with multi-threading, memory management, and software design patterns.
  • Proven experience delivering production-quality features with appropriate levels of testing and instrumentation.
  • Familiar with Git and version control workflows.
  • Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks.
  • Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.
  • Design and implement game features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability.
  • Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, and UX designers to design, plan, test, and deliver high-quality features.
  • Optimize game performance through profiling, instrumentation, and improvements in CPU utilization, memory usage, and startup times.
  • Build tools and frameworks to improve development workflows and empower other other engineers.
  • Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability.
  • Contribute to code reviews, design discussions, and team planning processes.
  • Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar).
  • Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.

AndroidGame DevelopmentGitiOS DevelopmentC++CI/CDSoftware EngineeringDebugging

Posted about 5 hours ago
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🔥 Unity Developer
Posted about 7 hours ago

📍 South Africa

🧭 Contract

🏢 Company: Longdue Games

  • 3+ years of experience using Unity with C#, ideally with a shipped game or polished prototype.
  • Strong interest in dialogue-heavy, story-driven games and/or experimental storytelling.
  • Comfortable working fast, iterating, and throwing things away when needed.
  • A self-starter who thrives in small, scrappy teams and can work independently when needed.
  • Clear and collaborative, especially when working with non-technical teammates.
  • Proficient in version control workflows.
  • Build the Prototype: Develop and implement core features in Unity (C#), including dialogue, exploration, UI, and scene logic.
  • Cross-Team Collaboration: Work closely with the narrative and art teams to create a playable vertical slice that captures the tone and feel of the world.
  • Iterate Rapidly: Prototype and refine mechanics, taking a scrappy and creative approach to development.
  • Tooling & Workflow Support: Build lightweight tools to support writers and artists in testing and integrating content.
  • Ensure Performance: Optimise the prototype for stability and usability, ready for internal review or external pitch.
  • Contribute Creatively: Share ideas and feedback on how systems, story, and world interact — and where they can go.

Software DevelopmentGame DevelopmentGitUI DesignUnity3DC#Communication SkillsPrototypingScripting

Posted about 7 hours ago
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📍 Europe, United Kingdom, Ireland

🧭 Full-Time

🔍 Game Development

  • Extensive experience (at least 5 years) contributing to AAA projects, showcasing high-quality VFX work and technical expertise.
  • A stellar portfolio that inspires and highlights your exceptional skills, creativity, and artistic talent
  • Outstanding communication, interpersonal, problem-solving, and organizational abilities, enabling effective collaboration across diverse teams
  • Experience partnering with recruitment and studio leadership teams to identify and support the hiring of top-tier talent
  • Proficient in VFX tools such as Houdini and Substance Designer, with extensive experience using Unreal Engine or proprietary game engines
  • Ability to guide VFX work to enhance gameplay and elevate key aspects of the player experience
  • Skilled in pre-visualizing and prototyping innovative VFX techniques to consistently raise the quality bar
  • Drive the development and optimization of VFX, rendering, and material pipelines, maintaining a strong focus on performance and efficiency
  • Be a resident of the UK or open to relocation (relocation package can be provided and supported by us for Leads)
  • Collaborate with the art director, studio leads, and clients to establish and uphold the artistic vision and style guide for VFX work
  • For Lead VFX Artists: Manage and mentor a team of VFX artists, fostering their growth through inspiring direction and constructive feedback that aligns with the project's artistic vision
  • For Senior VFX Artists: Serve as a key contributor, providing expertise to elevate the quality of VFX work and mentoring junior team members where appropriate
  • Advocate for the role of VFX in enhancing the game experience, consistently identifying opportunities to push the boundaries of visual storytelling
  • Demonstrate deep knowledge of VFX principles, a keen sense of timing, and meticulous attention to detail
  • Showcase a passion for crafting cutting-edge VFX, including set-piece events, ambient effects, and gameplay-driven visuals that define the unique identity of each project
  • Actively contribute to building a collaborative and innovative art culture, helping to onboard new team members and championing the studio's core values
  • Partner closely with technical teams to develop efficient, stable, and state-of-the-art VFX pipelines, contributing to the advancement of new tools and technologies

Game DevelopmentC++Unreal engine

Posted about 21 hours ago
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📍 United Kingdom

🧭 Full-Time

🔍 Game Development

🏢 Company: nDreams Limited

  • Experience with Unreal Engine 5 and Slate
  • Proven experience in tools and pipeline development for game development.
  • Strong proficiency in programming languages such as C++, Python, and C#.
  • Experience with UI development and design principles.
  • Familiarity with VR development and related technologies.
  • Excellent problem-solving skills and attention to detail.
  • Ability to work collaboratively in a team environment.
  • Strong communication skills.
  • Design, develop, and maintain UI, tools and pipelines to streamline the game development process.
  • Collaborate with artists, designers, and other programmers to integrate tools and workflows.
  • Create and optimize user interfaces for VR games.
  • Troubleshoot and resolve technical issues related to tools, pipelines, and UI.
  • Provide technical support and training to team members.
  • Develop and maintain documentation for tools and pipelines.
  • Contribute to the design and development of new features for VR games.

PythonGame DevelopmentUI DesignC#C++Unreal engine

Posted about 23 hours ago
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📍 United Kingdom

🧭 Contract

🔍 Virtual Reality Games

🏢 Company: nDreams Limited

  • Proficiency in C++ and a strong understanding of Unreal Engine 5.
  • Experience developing AI systems for games, including navigation and behaviour trees or similar, on at least one shipped game.
  • Knowledge of 3D math and optimization techniques, particularly for real-time systems.
  • Strong debugging and problem-solving skills, with attention to performance in VR.
  • Develop AI algorithms for immersive NPC behaviours and interactions.
  • Collaborate with teams to integrate AI with VR-specific gameplay mechanics and design.
  • Optimize AI performance for VR platforms, ensuring a smooth player experience.
  • Research and implement cutting-edge AI techniques suitable for VR environments within Unreal Engine 5.
  • Build scalable AI frameworks and tools for future projects.
  • Address VR-specific AI challenges, such as spatial awareness and player interaction.
  • Support QA teams in identifying and resolving AI-related issues.
  • Implement and develop Game AI systems tailored to VR environments.
  • Collaborate with designers and engineers to craft intelligent NPCs and reactive game worlds.
  • Work alongside other disciplines, planning AI alongside animation, gameplay, art, audio and design requirements for best player experience.
  • Contribute to best practices for AI programming in VR.

3D Modeling - RhinoArtificial IntelligenceGame DesignGame DevelopmentC++AlgorithmsData StructuresUnreal engineDebugging

Posted about 23 hours ago
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🔥 Senior Game Artist
Posted 1 day ago

📍 EMEA

🧭 Full-Time

🔍 IGaming

🏢 Company: Thrill Labs

  • 5+ years of experience in game art, with a proven track record of creating engaging and visually stunning iGaming experiences, particularly slot games.
  • Exceptional illustration skills and a strong portfolio showcasing a variety of art styles.
  • Excellent communication, collaboration, and presentation skills.
  • Strong understanding of color theory, composition, and visual storytelling.
  • Passion for iGaming and a deep appreciation for the visual appeal of online casino games.
  • Proficiency with art tools and software relevant to game art (e.g., Photoshop, Illustrator, 3D software).
  • Conceptualize and create visually stunning art assets for iGaming experiences, primarily slot games, with a focus on character design, background art, symbols, and UI elements.
  • Develop detailed art style guides and ensure consistency in visual quality across all game assets.
  • Collaborate closely with developers and the design team to ensure the successful implementation and integration of your art.
  • Conduct visual reviews and provide feedback to maintain high artistic standards.
  • Research and analyze art trends, competitor games' visual styles, and emerging technologies to identify opportunities for innovation in iGaming art.
  • Experiment with new artistic techniques, styles, and technologies to push the boundaries of what's visually possible in online casino games.
  • Work closely with other artists, designers, and developers to ensure a cohesive and visually engaging player experience.
  • Provide guidance and mentorship to junior artists, fostering their growth and development.
  • Effectively communicate your artistic vision and ideas to stakeholders through presentations, visual documentation, and concept art.
  • Advocate for visually compelling design choices and ensure that the artistic quality is at the forefront of all development decisions.

Adobe IllustratorAdobe PhotoshopGame DesignGame DevelopmentUI Design

Posted 1 day ago
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🔥 Product Manager
Posted 2 days ago

📍 Worldwide

🧭 Full-Time

🔍 Gaming

🏢 Company: DECA Games

  • 3+ years experience in a data-intensive product manager role
  • Strong knowledge of game KPIs and their proper interpretation
  • Strong knowledge of MS Excel, SQL
  • Experience in tracking and analysis of onsite user behavior (for example using Google Analytics or a similar service)
  • Helm a fully fledged remote game team across disciplines
  • Own product vision for one or more portfolio mobile game titles
  • Create feature specifications, user stories and follow up from concept to release
  • Report to Head of Studio on game performance and forecast
  • Develop in-depth analytical (user) understanding of what drives growth for the games and how it can be improved
  • Base your decisions on your ability to deep dive into vital game KPIs
  • Define the key performance metrics for the teams to judge and monitor product performance
  • Be able to assess complex core loop design and break it down for a better understanding of your team members

SQLData AnalysisGame DesignGame DevelopmentProduct ManagementGoogle AnalyticsCross-functional Team LeadershipProduct AnalyticsCommunication SkillsAnalytical SkillsMicrosoft ExcelReportingData visualizationData analyticsA/B testing

Posted 2 days ago
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