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Game Design
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🔥 Head of Art (hybrid/remote)
Posted about 8 hours ago

📍 Netherlands

🧭 Full-Time

🔍 Game Development

🏢 Company: Abstraction👥 51-100GamingInformation TechnologySoftware

  • 3+ Years of experience as an Art Outsourcing Manager, Art Manager or Art Lead within Game Development.
  • 5+ Years of experience in the games industry.
  • Experience with a wide range of production tools (Jira, Miro, etc.) and the tools used to create art assets (Maya, 3DSMax, Blender, Zbrush, Photoshop, etc.).
  • Experience assigning and managing team individual tasks, tracking them on a daily basis, and supporting Producers.
  • Experience dealing with deadlines, while respecting quality requirements, and within an allocated budget.
  • Vision of good AAA Art production work practices (responsible for their implementation).
  • Strong leadership and interpersonal skills. Self-motivated and self-sufficient.
  • Experience driving and supporting artists across multiple art disciplines.
  • Excellent, verbal and written communication skills
  • Strong aesthetic judgment and Art culture.
  • Manage, motivate and grow a multidisciplinary Art team in defining the visual targets and the execution of art assets for a variety of projects (different genres and different platforms).
  • Work closely with development directors to allocate artists to potential projects.
  • Be the spokesperson for the Art team.
  • Review and provide constructive feedback and creative leadership to identify and resolve any issues related to art production.
  • Spread consistency in working practices within the Art Team.
  • Keep a long-term view of the Art Team projects’ needs and provide solutions in pipelines and software.
  • Update Senior Management on the status and progress of production issues on a regular basis.
  • Participate in multi-discipline stakeholders’ meetings and champion the Art team’s requirements and needs.
  • Collaborate with Producers and HR to identify and resolve art workflow and staffing issues.
  • Potentially hire an Art Director and/or Art Leads to ensure that Art quality is maintained and improved.
  • Work with the Art Director/Leads to ensure the working practices are regularly reviewed and improved, when and where needed.

LeadershipProject ManagementAdobe PhotoshopGame DesignGame DevelopmentPeople ManagementHR ManagementJiraCross-functional Team LeadershipUnreal engineCommunication SkillsProblem SolvingMentoringExcellent communication skillsTeam managementStakeholder managementStrategic thinkingBudget management

Posted about 8 hours ago
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📍 United States

💸 131040.0 - 243360.0 USD per year

🔍 Games

🏢 Company: global

  • 5+ years of experience in games product management
  • Strong management skills showcasing ability to motivate and develop your staff
  • Expert of free to play mobile business models with a deep understanding of game mechanics and best practices
  • Significant understanding of KPIs and how to they drive engagement, retention, and monetization
  • Ability with leveraging game metrics to shape hypotheses and develop experiments that solve complex design challenges and have deep impact on product performance
  • Oversees the work of assigned staff, ensuring they understand requirements and meet expectations
  • Helps develop staff skills and careers through coaching, training, and hands on problem solving
  • Work directly with team members to prioritize the product roadmap and measure the impact of product changes
  • Collaborate with team members to define, design and manage features that support our strategic goals
  • Establish and drive KPI targets for our most important features and initiatives
  • Monitor product performance of owned features and a category of our KPIs

Game DesignPeople ManagementProduct ManagementCross-functional Team LeadershipProduct DevelopmentProduct AnalyticsStrategic thinkingA/B testing

Posted 1 day ago
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🔥 Gaming Writers
Posted 1 day ago

📍 Worldwide

🧭 Freelance

🔍 Gaming

🏢 Company: GAMURS Group👥 11-50💰 $12,000,000 Series A over 2 years ago🫂 Last layoff 8 months agoeSports

  • 1-2 years of experience writing in the gaming industry
  • Knowledge of SEO practices
  • In-depth knowledge of Roblox and/or mobile games (with a focus on gacha and anime titles)
  • Write quality guides
  • Help around game releases and updates
  • Work with editors to develop pitches
  • Meet deadlines for publishing stories
  • Follow trending topics through Google Trends and social platforms (Discord, Reddit, YouTube, etc.)
  • Understand online game communities and the games themselves

Game DesignGame DevelopmentGoogle AnalyticsContent creationCommunication SkillsSEOWritten communicationWritingEditingResearch skills

Posted 1 day ago
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🔥 Level Designer
Posted 1 day ago

📍 California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas, Washington

💸 102000.0 - 175000.0 USD per year

🔍 Game Technology

🏢 Company: Mythical Games👥 251-500💰 Series C about 1 year ago🫂 Last layoff over 2 years agoVideo GamesBlockchainGamingApps

  • Passion for fun, social, and competitive multiplayer games, with a deep appreciation for engaging gameplay.
  • Strong understanding of level design principles and what makes a game truly fun and rewarding.
  • Deep knowledge of player behavior and motivations, ensuring levels are intuitive and engaging.
  • Understanding of game physics and how they impact level interactions and player experience.
  • Ability to thrive in a fast-paced, remote team environment, collaborating effectively across disciplines.
  • Strong problem-solving skills and a creative mindset for designing unique gameplay experiences.
  • Experience in creating and maintaining detailed level design documentation for clear communication.
  • Experience in building mobile games is preferred, with a focus on accessibility and performance.
  • Proficiency with Unity game engine, especially with prefabs and scriptable objects for efficient level creation.
  • Familiarity with version control systems (e.g., Git, Perforce) for seamless team collaboration.
  • Excellent communication skills, ensuring effective teamwork in a remote environment.
  • Comfortable using collaboration tools like Slack to stay aligned with the team.
  • Adopt & contribute to the established design rubric to ensure levels align with pacing, difficulty, and engagement principles.
  • Design & develop dynamic obstacle course levels with balanced challenge and accessibility.
  • Create & iterate on new game modes to keep gameplay fresh and engaging.
  • Collaborate with other designers and product leadership to ensure smooth level functionality.
  • Partner with engineers to develop innovative level mechanics that enhance gameplay.
  • Work with artists to transform greybox levels into visually stunning, fully realized playable environments.
  • Implement interactive elements & real-time events to enhance excitement and unpredictability.
  • Balance level difficulty to ensure accessibility for all player skill levels while maintaining challenge.
  • Playtest & refine levels based on player feedback, data analysis, and competitive benchmarks.
  • Optimize levels for performance, player flow, and replayability on mobile devices.
  • Collaborate with QA to identify and resolve level design issues for a polished experience.
  • Stay up to date on industry trends and continuously improve level designs to compete with and surpass leading party royale games.
  • Contribute to the game's overall gameplay design vision and style, ensuring consistency and engagement.

Data AnalysisGame DesignGame DevelopmentGitUnity3DUser Experience DesignMobile testingCommunication SkillsCollaborationProblem SolvingAgile methodologies

Posted 1 day ago
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📍 Canada

🧭 Full-Time

🔍 Software Development

  • 3+ ans d'expérience dans le développement de jeux sur console/PC
  • Compétences solides en langage de programmation principal (C++)
  • Formation solide en mathématiques (mathématiques 3D, matrices, algèbre linéaire)
  • Bonne compréhension des algorithmes et des techniques couramment utilisés par les équipes d'IA dans les jeux
  • Expérience en mesure de performances et en optimisation
  • Expérience dans la programmation de certains sujets d'IA du développement de jeu tels que le mouvement, la navigation ou la logique de prise de décision
  • Capacité à écrire un code solide, fiable et efficace
  • Expérience avec les outils de contrôle de source et de revue de code (Swarm, Perforce, Git, etc.).
  • Bonne connaissance de Unreal Engine
  • Compétences solides en communication verbale et écrite en anglais
  • Implement tasks and features in a timely fashion with minimal support from more senior programmers
  • Work with more senior developers to breakdown tasks, update progress, ask questions and raise issues when needed
  • Collaborating with PCF Framework to integrate shared components, and augment stability/features of shared modules
  • Participate in code reviews to share knowledge and learn from other team members
  • Create documentation according to Team Standards
  • Work across multiple disciplines on the behaviors of a large variety of non-player characters
  • Work closely with the design team and iterate with them game features while gathering feedback from iterations
  • Create dedicated tools and features
  • Test, debug, profile and optimize implementations
  • Maintain and extend the existing Unreal Engine AI framework and tools.
  • Design, implement into engine and maintain new AI features
  • Track work in production systems

Software DevelopmentArtificial IntelligenceGame DesignGame DevelopmentGitC++AlgorithmsData StructuresREST APIUnreal engineCommunication SkillsAnalytical SkillsCollaborationC (Programming language)Problem SolvingAgile methodologiesWritten communicationAdaptabilityCritical thinkingTeamworkActive listeningJSONDebuggingEnglish communication

Posted 3 days ago
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📍 United Kingdom

🔍 Game Development

🏢 Company: Firesprite

  • An experienced Principal 3Cs Specialist.
  • A portfolio that shows examples of 3Cs implementations in 3rd person titles that highlight quality, smoothness of motion and immersion.
  • An excellent working knowledge of Unreal engine 5.
  • Proven understanding of motion matching systems and principles.
  • Excellent understanding and knowledge of player and gameplay cameras.
  • A deep understanding of how to effectively move between gameplay, cinematics and interactions.
  • An outstanding team collaborator and someone who can take the initiative in problem solving for the cinematics team.
  • Excellent communication, organisational and interpersonal skills.
  • Crafting our on-the-sticks experience in free locomotion, including the setup and maintenance of cameras, inputs and character movement systems.
  • Ensuring our scripted locomotion and gameplay transitions seamlessly from cutscenes and open gameplay and allows for cinematic framing, actions and events to take place without breaking immersion.
  • Establish and maintain a set of locomotion principles and standards across the game.
  • Help establish and drive additive motions and systems to accurately convey emotions across the locomotion systems.
  • Plan and prioritise tasks to ensure they are completed on time and to desired quality.
  • Collaborating with departments to resolve any technical challenges and push project quality.
  • Evangelise locomotion and player control to be a positive multiplier to our cinematic game.

Game DesignGame DevelopmentC++Unreal engine

Posted 3 days ago
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🔥 C++ Game Developer
Posted 3 days ago

📍 Serbia, Brazil, Ukraine, Turkey, Argentina

🔍 Game Development

🏢 Company: Magic Media👥 501-1000Computer Games

  • Knowledge of C++.
  • Understanding of C++ in games and memory optimization.
  • UI and networking code experience.
  • Understanding of fundamentals of game development.
  • Maintain and build code using C++ for all assigned work streams.
  • Work on gameplay and tools for C++ game.
  • Help provide architectural oversight across the entire application.
  • Collaborate to devise optimal engineering solutions to technical challenges.

Game DesignGame DevelopmentC++Unreal engineNetworking

Posted 3 days ago
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📍 United States

🧭 Full-Time

💸 189520.0 - 350516.0 USD per year

🔍 Game Security

  • 5+ years of experience as a Director or equivalent leadership role, ideally in game security or anti-cheat.
  • Track record of establishing and driving strategic vision and execution.
  • Experience leading large, cross-functional Engineering teams.
  • Experience with Game Development, particularly in Live Services.
  • A degree in Computer Science, Cybersecurity or a related field, or equivalent experience.
  • Deep knowledge of the game cheat market and strategies employed by cheat software.
  • Familiarity with reverse engineering, machine learning based anti-cheat strategies, Windows kernel development, client obfuscation techniques, etc., all a plus.
  • Lead a cross-functional team focused entirely on anti-cheat for Call of Duty.
  • Have a deep understanding of the cheat software market and develop strategies for defending competitive integrity and our players.
  • Be aware of emerging new technologies employed by cheat software and position our technology to be proactive in defending against it.
  • Have a data-driven mindset and focus on increasing overall observability across all anti-cheat processes and operations.
  • Create a forward-looking plan on future investments and create a holistic hiring strategy for the future.
  • Build relationships with technical leaders across the organization to share knowledge and inform on attack vectors in an effort to harden the overall Call of Duty engine against cheating.
  • Improve operational effectiveness of the team by assessing the current pipelines and procedures and incorporating new strategies.
  • Develop and improve a consistent outward communication pipeline on metrics, progress, and trends being observed in the anti-cheat space.
  • Promote a culture of open knowledge sharing and inclusion.

LeadershipProject ManagementSoftware DevelopmentCybersecurityData AnalysisGame DesignGame DevelopmentMachine LearningPeople ManagementC++Cross-functional Team LeadershipCommunication SkillsReportingStrategic thinking

Posted 5 days ago
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🔥 Game Artist I
Posted 8 days ago

📍 United States

🧭 Full-Time

💸 56500.0 - 88500.0 USD per year

🔍 Game Development

🏢 Company: Zwift👥 251-500💰 $450,000,000 Series C over 4 years ago🫂 Last layoff about 1 year agoFitnessSportsWellnessCycling

  • 2+ years of experience in game development as a 3D artist, with shipped titles on PC, console, or mobile
  • Experience in hard surface modeling, and texturing assets using Maya, Zbrush, Photoshop, and Substance Designer/Painter
  • A strong understanding of form, structure, and silhouette
  • Collaborate with artists and engineers to create and implement a new library of player customization options
  • Create models and textures that range from cycling and running jerseys to hard-surfaced road bikes and aero helmets
  • Partner with Project managers and leads to ensure accurate scoping, scheduling, and on-time deliveries

3D Modeling - RhinoAdobe PhotoshopAutodesk AutocadGame DesignGame DevelopmentBlender

Posted 8 days ago
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📍 California, Colorado, Florida, Illinois, Kansas, Maryland, Massachusetts, Missouri, New Jersey, New York, Texas & Washington

💸 102000.0 - 175000.0 USD per year

🔍 Gaming

  • 3+ years of experience as a product manager, building consumer-facing platforms, social apps, or gaming products.
  • Deep experience in Web3, blockchain economies, or digital asset ownership—understanding how decentralized ownership impacts user engagement.
  • Proven track record in launching and scaling gaming-related social features (e.g., matchmaking, live events, user-generated content).
  • Experience in scaling mobile communities or social platforms with high engagement and retention.
  • Strong analytical mindset—comfortable diving into data, defining KPIs, and iterating based on insights.
  • Thrives in fast-paced, evolving environments, pushing the boundaries of innovation while maintaining stability.
  • Exceptional communication skills—able to present ideas clearly to cross-functional teams and senior leadership.
  • Understanding of APIs and backend systems, with the ability to work closely with engineering teams.
  • Define and own the product strategy for an unannounced mobile social app, delivering incremental milestones toward a multi-year vision.
  • Develop and optimize engagement loops that encourage social interaction, community building, and retention.
  • Leverage data-driven insights to continuously improve the product—monitoring player behavior, engagement trends, and social dynamics.
  • Collaborate with game teams, engineers, and designers to ensure a seamless, integrated experience across Mythical’s ecosystem.
  • Own and execute the product roadmap, balancing innovation, quality, and speed-to-market.
  • Identify and mitigate risks, making strategic trade-offs to ensure timely delivery of high-quality features.

BlockchainData AnalysisGame DesignGame DevelopmentProduct ManagementCross-functional Team LeadershipProduct DevelopmentProduct AnalyticsAPI testingMobile testingREST APICommunication SkillsAnalytical SkillsAgile methodologiesStakeholder management

Posted 9 days ago
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