Senior Technical Animator

J
JobgetherGame Development
The position is fully remote and offers the flexibility to work with an international game development team from anywhere in Europe., 10 AM to 4 PM CETContractSenior
Salary not disclosed
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Job Details

Experience
5+ years
Required Skills
PythonC++Unreal engine

Requirements

  • 5+ years of professional experience in technical animation within the games industry, including experience operating at a senior level.
  • Proven experience shipping at least one AA+ game title in a technical animation role.
  • Expert-level knowledge of Unreal Engine, particularly Animation Blueprints, State Machines, and Control Rig.
  • Strong understanding of dynamic asset systems, especially Physics and Cloth assets.
  • Demonstrated expertise in Maya character rigging and skinning, particularly for realistic characters and high-density assets.
  • Strong proficiency in Python tools programming and the ability to modify and maintain Python-based rigging systems.
  • Excellent communication and collaboration skills.
  • Strong problem-solving abilities and an interest in researching new technical approaches.
  • C++ proficiency is desirable.
  • Experience with procedural animation techniques is an advantage.
  • Passion for and knowledge of the Action-RPG or Soulslike genre is desirable.
  • A gameplay portfolio demonstrating relevant technical animation and rigging work.

Responsibilities

  • Contribute to the technical vision for character animation pipelines and runtime animation systems within Unreal Engine.
  • Design, implement, and maintain complex animation systems, with particular emphasis on Animation Blueprints, State Machines, and Control Rig.
  • Integrate new characters by creating and implementing Physics and Cloth assets and optimizing Level of Detail (LOD) settings.
  • Research, prototype, and introduce new technical animation techniques that improve animation quality, production workflows, and team efficiency.
  • Create and maintain high-quality character and weapon rigs in Maya using internal rigging tools and established technical standards.
  • Skin high-density characters while ensuring high-quality and efficient deformation.
  • Modify and adapt Python-based rig definitions to accommodate unique character requirements while maintaining consistency across the codebase.
  • Work closely with engineers and other technical specialists to resolve complex technical challenges and ensure animation systems remain performant and stable.
  • Provide technical guidance, feedback, coaching, and mentorship to junior and mid-level technical animators.
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