Technical Animator / Senior Technical Animator
X
XsollaVideo Games
Serbia / Almaty / ArmeniaContractSenior
Salary not disclosed
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Job Details
- Languages
- Conversational English
- Experience
- 5+ years
- Required Skills
- Unreal engine
Requirements
- 5+ years of experience in technical animation / gameplay animation
- Hands-on experience with quadruped characters
- Portfolio with quadruped animation examples — required
- Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
- Solid understanding of animal biomechanics and quadruped locomotion
- Experience with rigging, skinning, and skeleton setup
- Experience with motion capture pipelines
- Experience with Maya, MotionBuilder, or a similar DCC tool
- Understanding of root motion, animation curves, notifies, montages, additive animation
- Experience debugging and optimizing animation systems
- Understanding of local versus replicated character state in multiplayer
- Conversational English
Responsibilities
- Develop and maintain animation systems for quadruped characters
- Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
- Create and configure IK/FK, Full Body IK, and procedural animation systems
- Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
- Work with motion capture data, cleanup, and retargeting
- Optimize Animation Blueprints, Control Rig, and skeletal animation systems
- Develop and maintain animation systems for multiplayer projects
- Collaborate with animators, game designers, and programmers
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