Technical Animator / Senior Technical Animator

X
XsollaVideo Games
Serbia / Almaty / ArmeniaContractSenior
Salary not disclosed
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Job Details

Languages
Conversational English
Experience
5+ years
Required Skills
Unreal engine

Requirements

  • 5+ years of experience in technical animation / gameplay animation
  • Hands-on experience with quadruped characters
  • Portfolio with quadruped animation examples — required
  • Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines
  • Solid understanding of animal biomechanics and quadruped locomotion
  • Experience with rigging, skinning, and skeleton setup
  • Experience with motion capture pipelines
  • Experience with Maya, MotionBuilder, or a similar DCC tool
  • Understanding of root motion, animation curves, notifies, montages, additive animation
  • Experience debugging and optimizing animation systems
  • Understanding of local versus replicated character state in multiplayer
  • Conversational English

Responsibilities

  • Develop and maintain animation systems for quadruped characters
  • Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers
  • Create and configure IK/FK, Full Body IK, and procedural animation systems
  • Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps
  • Work with motion capture data, cleanup, and retargeting
  • Optimize Animation Blueprints, Control Rig, and skeletal animation systems
  • Develop and maintain animation systems for multiplayer projects
  • Collaborate with animators, game designers, and programmers
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