Senior UI Artist (MARVEL SNAP)

S
Second DinnerGame Development
US RemoteContractSenior
Salary79 - 89 USD per hour
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Job Details

Experience
10+ years
Required Skills
Adobe PhotoshopFigmaUI Design

Requirements

  • 10+ years of professional UI, UX, or game art experience.
  • Experience contributing to at least one commercially shipped game.
  • A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work.
  • Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.
  • Experience taking UI concepts from rough exploration through polished, production-ready assets.
  • Strong understanding of UX principles and human-computer interaction.
  • Experience designing for different screen sizes, resolutions, and aspect ratios.
  • Experience creating visual systems and maintaining consistency across a large number of UI elements and features.
  • Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.
  • Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.
  • Strong communication and collaboration skills.
  • Ability to work independently and manage priorities in a fast-moving production environment.

Responsibilities

  • Own the visual design and execution of UI experiences from concept through final, game-ready implementation.
  • Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.
  • Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.
  • Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.
  • Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.
  • Establish and maintain cohesive visual standards across UI features and systems.
  • Design UI interactions and visual states, including transitions, feedback, and emphasis.
  • Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.
  • Rapidly prototype, iterate, and refine designs based on playtesting and feedback.
  • Identify opportunities to improve existing UI and proactively raise visual quality and usability.
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79 - 89 USD per hour
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