Senior UI Artist (MARVEL SNAP)
S
Second DinnerGame Development
US RemoteContractSenior
Salary79 - 89 USD per hour
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Job Details
- Experience
- 10+ years
- Required Skills
- Adobe PhotoshopFigmaUI Design
Requirements
- 10+ years of professional UI, UX, or game art experience.
- Experience contributing to at least one commercially shipped game.
- A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work.
- Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.
- Experience taking UI concepts from rough exploration through polished, production-ready assets.
- Strong understanding of UX principles and human-computer interaction.
- Experience designing for different screen sizes, resolutions, and aspect ratios.
- Experience creating visual systems and maintaining consistency across a large number of UI elements and features.
- Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.
- Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.
- Strong communication and collaboration skills.
- Ability to work independently and manage priorities in a fast-moving production environment.
Responsibilities
- Own the visual design and execution of UI experiences from concept through final, game-ready implementation.
- Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.
- Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.
- Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.
- Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.
- Establish and maintain cohesive visual standards across UI features and systems.
- Design UI interactions and visual states, including transitions, feedback, and emphasis.
- Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.
- Rapidly prototype, iterate, and refine designs based on playtesting and feedback.
- Identify opportunities to improve existing UI and proactively raise visual quality and usability.
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