Senior Lighting Artist
New
B
BulletFarmAAA Game Development
United States - Remote; Secondary Locations: Canada - RemoteFull-TimeSenior
Salary130,000 - 150,000 USD per year
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Job Details
- Experience
- 6+ years
- Required Skills
- Unreal engine
Requirements
- 6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles.
- Expert-level proficiency with Unreal Engine 5 lighting workflows.
- Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting.
- Hands-on experience with MegaLights or demonstrated experience working with advanced next-generation real-time lighting systems and workflows.
- Strong understanding of real-time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy.
- Demonstrated ability to create atmospheric lighting that supports both artistic direction and gameplay readability.
- Strong understanding of lighting optimization and the performance implications of real-time lighting techniques.
- Experience working collaboratively with Environment Art, Technical Art, Design, and Engineering.
- Ability to take established visual direction and independently execute it to a high level of quality.
- Strong artistic eye and portfolio demonstrating exceptional real-time lighting work.
- Comfortable contributing outside of a narrowly defined lighting discipline when production needs require it.
Responsibilities
- Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences.
- Own lighting execution from initial look development through final in-engine polish.
- Establish lighting standards, workflows, documentation, and best practices for the project.
- Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems.
- Leverage MegaLights and other modern UE5 lighting technologies to build visually ambitious, performant scenes.
- Partner with the Art Director to translate the project's visual direction into compelling lighting across multiple environments and world aesthetics.
- Collaborate closely with Environment Art, Technical Art, Design, and Engineering to ensure lighting integrates effectively with world content and gameplay.
- Profile and optimize lighting to meet visual and performance targets across supported platforms.
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