Senior Lighting Artist

New
B
BulletFarmAAA Game Development
United States - Remote; Secondary Locations: Canada - RemoteFull-TimeSenior
Salary130,000 - 150,000 USD per year
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Job Details

Experience
6+ years
Required Skills
Unreal engine

Requirements

  • 6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles.
  • Expert-level proficiency with Unreal Engine 5 lighting workflows.
  • Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting.
  • Hands-on experience with MegaLights or demonstrated experience working with advanced next-generation real-time lighting systems and workflows.
  • Strong understanding of real-time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy.
  • Demonstrated ability to create atmospheric lighting that supports both artistic direction and gameplay readability.
  • Strong understanding of lighting optimization and the performance implications of real-time lighting techniques.
  • Experience working collaboratively with Environment Art, Technical Art, Design, and Engineering.
  • Ability to take established visual direction and independently execute it to a high level of quality.
  • Strong artistic eye and portfolio demonstrating exceptional real-time lighting work.
  • Comfortable contributing outside of a narrowly defined lighting discipline when production needs require it.

Responsibilities

  • Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences.
  • Own lighting execution from initial look development through final in-engine polish.
  • Establish lighting standards, workflows, documentation, and best practices for the project.
  • Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems.
  • Leverage MegaLights and other modern UE5 lighting technologies to build visually ambitious, performant scenes.
  • Partner with the Art Director to translate the project's visual direction into compelling lighting across multiple environments and world aesthetics.
  • Collaborate closely with Environment Art, Technical Art, Design, and Engineering to ensure lighting integrates effectively with world content and gameplay.
  • Profile and optimize lighting to meet visual and performance targets across supported platforms.
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130,000 - 150,000 USD per year
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