BulletFarm

Private Company
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Open Positions4

United States - Remote; Secondary Locations: Canada - RemoteFull-TimeAAA Game DevelopmentPosted
  • Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences.
  • Own lighting execution from initial look development through final in-engine polish.
  • Establish lighting standards, workflows, documentation, and best practices for the project.
  • Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems.
  • Leverage MegaLights and other modern UE5 lighting technologies to build visually ambitious, performant scenes.
  • Partner with the Art Director to translate the project's visual direction into compelling lighting across multiple environments and world aesthetics.
  • Collaborate closely with Environment Art, Technical Art, Design, and Engineering to ensure lighting integrates effectively with world content and gameplay.
  • Profile and optimize lighting to meet visual and performance targets across supported platforms.
Unreal engine
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