- Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences.
- Own lighting execution from initial look development through final in-engine polish.
- Establish lighting standards, workflows, documentation, and best practices for the project.
- Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems.
- Leverage MegaLights and other modern UE5 lighting technologies to build visually ambitious, performant scenes.
- Partner with the Art Director to translate the project's visual direction into compelling lighting across multiple environments and world aesthetics.
- Collaborate closely with Environment Art, Technical Art, Design, and Engineering to ensure lighting integrates effectively with world content and gameplay.
- Profile and optimize lighting to meet visual and performance targets across supported platforms.
Unreal engine