Intermediate Software Engineer (Unreal Engine 5)
New
B
Blackbird InteractiveGame Development
Remote-friendly in Canada, Pacific-time overlap requiredFull-TimeMiddle
Salary108,000 - 132,000 CAD per year
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Job Details
- Experience
- 3+ years of professional experience
- Required Skills
- GitC++Unreal engineDebuggingNetworking
Requirements
- 3+ years of professional experience using C++ in Unreal Engine 4 or 5, with a strong focus on gameplay systems.
- BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Shipped at least one commercial game featuring your gameplay contributions.
- Passionate about prototyping, polish, and tight player control and feedback loops.
- Communicate clearly and value cross-functional collaboration.
- Comfortable with Perforce, Git, or similar version control systems and modern profiling/debugging tools.
Responsibilities
- Design and implement player-facing systems such as movement, traversal, interactions, and progression using C++ and Blueprints.
- Create modular, data-driven gameplay systems that support rapid iteration and scale across PC and other platforms.
- Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting.
- Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing and debugging.
- Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers.
- Stay up to date with UE5 subsystems (GAS, MassEntity, Chaos), propose tooling or workflow improvements, and help drive internal knowledge sharing.
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