Gameplay Engineer

New
D
Devoted StudiosGame Development
Ukraine. Poland. Spain. Latvia. Lithuania. EstoniaFull-TimeMiddle
Salary not disclosed
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Job Details

Experience
5+ years
Required Skills
Game DesignC++Unreal engine

Requirements

  • 5+ years of professional game development experience.
  • At least 3 years in AAA or mid-tier shipped titles.
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer.
  • Deep Unreal Engine 5 experience in C++ including Gameplay Framework, GAS, CharacterMovement, and Anim BP integration.
  • Strong C++ fundamentals: memory management, data-oriented thinking, and performance-aware coding.
  • Blueprint proficiency, particularly in building designer-facing tooling.
  • Strong game design sensibility.
  • Remote-first habits including clear asynchronous communication.

Responsibilities

  • Implement gameplay systems from designer briefs including combat, abilities, movement, AI behaviours, progression, inventory, and camera.
  • Build reusable, maintainable, and testable gameplay code in C++ and Blueprint within Unreal Engine 5.
  • Own Gameplay Ability System (GAS) implementation including AttributeSets, Abilities, and GameplayEffects.
  • Implement animation-gameplay integration including Anim Notifies, state-driven Anim BPs, and root motion handling.
  • Implement multiplayer-safe gameplay code including replication, client-server authority, and lag compensation.
  • Profile and optimize gameplay code to target platform CPU and memory budgets.
  • Participate actively in code review and fix complex gameplay bugs.
  • Collaborate with designers to translate design intent into engine behavior and identify implementation risks early.
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