Gameplay Engineer
New
D
Devoted StudiosGame Development
Ukraine. Poland. Spain. Latvia. Lithuania. EstoniaFull-TimeMiddle
Salary not disclosed
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Job Details
- Experience
- 5+ years
- Required Skills
- Game DesignC++Unreal engine
Requirements
- 5+ years of professional game development experience.
- At least 3 years in AAA or mid-tier shipped titles.
- At least 2 shipped commercial titles on PC or console as a gameplay engineer.
- Deep Unreal Engine 5 experience in C++ including Gameplay Framework, GAS, CharacterMovement, and Anim BP integration.
- Strong C++ fundamentals: memory management, data-oriented thinking, and performance-aware coding.
- Blueprint proficiency, particularly in building designer-facing tooling.
- Strong game design sensibility.
- Remote-first habits including clear asynchronous communication.
Responsibilities
- Implement gameplay systems from designer briefs including combat, abilities, movement, AI behaviours, progression, inventory, and camera.
- Build reusable, maintainable, and testable gameplay code in C++ and Blueprint within Unreal Engine 5.
- Own Gameplay Ability System (GAS) implementation including AttributeSets, Abilities, and GameplayEffects.
- Implement animation-gameplay integration including Anim Notifies, state-driven Anim BPs, and root motion handling.
- Implement multiplayer-safe gameplay code including replication, client-server authority, and lag compensation.
- Profile and optimize gameplay code to target platform CPU and memory budgets.
- Participate actively in code review and fix complex gameplay bugs.
- Collaborate with designers to translate design intent into engine behavior and identify implementation risks early.
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