Technical Animator

New
CanadaContractMiddle
Salary80,000 - 100,000 CAD per year
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Job Details

Experience
4+ years
Required Skills
Unreal engine

Requirements

  • 4+ years of experience in technical animation and gameplay animation within the game industry.
  • Strong proficiency in Maya and Unreal Engine 5.
  • Solid understanding of rigging workflows, including skeleton design and skinning for game-ready assets.
  • Experience managing animation scenes, exports, and referencing in Perforce-based pipelines.
  • Ability to work with both humanoid and mechanical animation systems.
  • Strong problem-solving skills with the ability to iterate quickly in a production environment.
  • Excellent communication and collaboration skills within multidisciplinary teams.
  • Comfortable working under creative direction while maintaining technical precision.
  • Portfolio/showreel required demonstrating relevant animation and technical work.

Responsibilities

  • Develop and maintain Maya and Unreal Engine 5 animation pipelines, including rigging, skinning, and asset export workflows.
  • Create high-quality gameplay animations aligned with the project’s artistic vision and design direction.
  • Animate both humanoid characters and mechanical assets within a sci-fi game environment.
  • Ensure smooth integration of animation assets into Unreal Engine, supporting real-time performance and fidelity.
  • Collaborate closely with technical artists to improve tools, workflows, and pipeline efficiency.
  • Work with 3D artists to ensure seamless handoffs between asset creation, rigging, and animation setup.
  • Take direction from the Art Director to maintain visual consistency and cohesive animation style.
  • Partner with production teams to provide accurate estimates, planning input, and timely asset delivery.
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80,000 - 100,000 CAD per year
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