Technical Animator
New
CanadaContractMiddle
Salary80,000 - 100,000 CAD per year
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Job Details
- Experience
- 4+ years
- Required Skills
- Unreal engine
Requirements
- 4+ years of experience in technical animation and gameplay animation within the game industry.
- Strong proficiency in Maya and Unreal Engine 5.
- Solid understanding of rigging workflows, including skeleton design and skinning for game-ready assets.
- Experience managing animation scenes, exports, and referencing in Perforce-based pipelines.
- Ability to work with both humanoid and mechanical animation systems.
- Strong problem-solving skills with the ability to iterate quickly in a production environment.
- Excellent communication and collaboration skills within multidisciplinary teams.
- Comfortable working under creative direction while maintaining technical precision.
- Portfolio/showreel required demonstrating relevant animation and technical work.
Responsibilities
- Develop and maintain Maya and Unreal Engine 5 animation pipelines, including rigging, skinning, and asset export workflows.
- Create high-quality gameplay animations aligned with the project’s artistic vision and design direction.
- Animate both humanoid characters and mechanical assets within a sci-fi game environment.
- Ensure smooth integration of animation assets into Unreal Engine, supporting real-time performance and fidelity.
- Collaborate closely with technical artists to improve tools, workflows, and pipeline efficiency.
- Work with 3D artists to ensure seamless handoffs between asset creation, rigging, and animation setup.
- Take direction from the Art Director to maintain visual consistency and cohesive animation style.
- Partner with production teams to provide accurate estimates, planning input, and timely asset delivery.
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